57 lines
No EOL
2 KiB
C#
57 lines
No EOL
2 KiB
C#
using UnityEngine;
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namespace cylvester
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{
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public class SpectrumGeneratorEditMode : SpectrumGenerator, ISpectrumGenerator
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{
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private Color32[] resetColorArray;
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public SpectrumGeneratorEditMode(int textureWidth, int textureHeight)
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: base(textureWidth,textureHeight)
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{
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//generate empty texture
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Color32 resetColor = new Color32(0, 0, 0, 64); //black with alpha
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resetColorArray = Spectrum.GetPixels32();
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for (int i = 0; i < resetColorArray.Length; i++)
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{
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resetColorArray[i] = resetColor;
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}
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}
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public int Update(Rect selectionRect)
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{
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/*
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OnAllPixels((x, y) =>
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{
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var color = Color.black;
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if (IsInSelection(x, y, ref selectionRect))
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color.a = 1f;
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else
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color.a = 0.2f;
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Spectrum.SetPixel(x, y, color);
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});
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Spectrum.Apply();
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*/
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Spectrum.SetPixels32(resetColorArray); // Reset all pixels color
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var rectcolor = Color.red;
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//Draw selection Rectangle border
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for (int i = (int)selectionRect.x; i < (selectionRect.x + (selectionRect.width - 1)); i++) //horizontal lines
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{
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Spectrum.SetPixel(i, (int)(Spectrum.height - selectionRect.y - (selectionRect.height - 1)), rectcolor); //end line
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Spectrum.SetPixel(i, (int)(Spectrum.height - selectionRect.y), rectcolor); //start line
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}
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for (int i = (int)(Spectrum.height - selectionRect.y - (selectionRect.height - 1)); i < (int)(Spectrum.height - selectionRect.y); i++) //vertical lines
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{
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Spectrum.SetPixel((int)selectionRect.x, i, rectcolor); // line left
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Spectrum.SetPixel((int)(selectionRect.x + (selectionRect.width - 1)), i, rectcolor); // line right
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}
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Spectrum.Apply();
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return 0;
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}
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}
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} |