30 lines
906 B
C#
30 lines
906 B
C#
using cylvester;
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using UnityEngine;
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public class CubeSync : MonoBehaviour
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{
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private float currentX_;
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private float targetX_;
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private float lastCallBack_;
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private float callbackInterval_ = 0.05f;
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public void OnSyncReceived(MidiSync midiSync, int count)
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{
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if (midiSync == MidiSync.Clock)
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{
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var now = Time.realtimeSinceStartup;
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callbackInterval_ = now - lastCallBack_;
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lastCallBack_ = now;
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currentX_ = (count % 24 - 12) * 0.2f;
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targetX_ = (count % 24 - 12) * 0.2f;
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}
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}
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public void Update()
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{
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var timeSinceLastCallback = Time.realtimeSinceStartup - lastCallBack_;
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var elapsedRatio = timeSinceLastCallback / callbackInterval_;
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var animationX = Mathf.Lerp(currentX_, targetX_, elapsedRatio);
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transform.position = new Vector3(animationX, 0f, 0f);
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}
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}
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