54 lines
No EOL
1.5 KiB
C#
54 lines
No EOL
1.5 KiB
C#
using System;
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using System.Diagnostics;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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namespace cylvester
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{
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interface IPdProcess
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{
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void Start(string mainPatch, int numInputChannels);
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void Stop();
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}
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public class PdProcess : IPdProcess
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{
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private static PdProcess instance_ = null;
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private Process pdProcess_;
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private PdProcess() // cannot be instantiate normally
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{
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}
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public static PdProcess Instance => instance_ ?? (instance_ = new PdProcess());
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public void Start(string mainPatch, int numInputChannels)
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{
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if (pdProcess_ != null)
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return;
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pdProcess_ = new Process();
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pdProcess_.StartInfo.WindowStyle = ProcessWindowStyle.Hidden;
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pdProcess_.StartInfo.UseShellExecute = false;
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pdProcess_.StartInfo.FileName = Application.streamingAssetsPath + "/pd/win/pd.com";
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var path = Application.streamingAssetsPath + "/pd/patch/" + mainPatch;
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pdProcess_.StartInfo.Arguments = "-nogui -rt -inchannels " + numInputChannels + " " + path;
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if (!pdProcess_.Start())
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{
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throw new Exception("Pd process failed to start");
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}
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Debug.Log("Pd Process started");
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}
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public void Stop()
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{
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pdProcess_?.Kill();
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pdProcess_ = null;
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Debug.Log("Pd Process stopped");
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}
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}
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} |