12 lines
340 B
C#
12 lines
340 B
C#
using UnityEditor;
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public class AppBuilder
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{
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public static void Build()
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{
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string[] scenes = { "Assets/Scenes/MainScene.unity" };
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var args = System.Environment.GetCommandLineArgs();
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BuildPipeline.BuildPlayer(scenes, "../bin/soundvision.exe" , BuildTarget.StandaloneWindows64, BuildOptions.None);
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}
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}
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