60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace cylvester
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{
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[CustomEditor(typeof(PdBackend))]
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public class PdBackendEditor : Editor
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{
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private PdBackend pdBackend_;
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private SerializedProperty midiMessageReceivedProperty_;
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private SerializedProperty midiClockReceivedProperty_;
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private readonly string[] samples_ =
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{
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"No Playback",
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"Back_Back",
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"Brutal_Synth",
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"Dialog",
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"Drums",
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"Fox_Melo",
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"Kick",
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"Pads+Strings",
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"Rose_Sax",
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"Roses_Front",
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"TimbreID_Test"
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};
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private void Awake()
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{
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pdBackend_ = (PdBackend) target;
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}
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public override void OnInspectorGUI ()
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{
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serializedObject.Update();
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pdBackend_ = (PdBackend) target;
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midiMessageReceivedProperty_ = serializedObject.FindProperty("midiMessageReceived");
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EditorGUILayout.PropertyField(midiMessageReceivedProperty_);
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midiClockReceivedProperty_ = serializedObject.FindProperty("midiClockReceived");
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EditorGUILayout.PropertyField(midiClockReceivedProperty_);
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if (Application.isPlaying)
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{
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RenderSamplePlayback();
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Repaint();
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}
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serializedObject.ApplyModifiedProperties();
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}
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private void RenderSamplePlayback()
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{
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GUILayout.Space(5);
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pdBackend_.samplePlayback = EditorGUILayout.Popup("Sample File to play", pdBackend_.samplePlayback, samples_);
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}
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}
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}
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