soundvision/UnityProject/Assets/Scenes/Examples/Max Silly Demos/Scripts/VFXAudioTrigger.cs
2020-01-07 19:48:04 +01:00

17 lines
349 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.VFX;
public class VFXAudioTrigger : MonoBehaviour
{
[SerializeField] private VisualEffect vfx;
[SerializeField] private string eventName;
public void OnThresholdExceeded()
{
vfx.SendEvent(eventName);
}
}