soundvision/UnityProject/Assets/Scripts/PdConnection/PdBackend.cs
Chikashi Miyama d00d95859f refer #60
2019-10-05 14:18:52 +02:00

75 lines
No EOL
2.3 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Events;
namespace cylvester
{
public interface IPdBackend
{
ISpectrumArrayContainer SpectrumArrayContainer{ get; }
}
public class PdBackend : MonoBehaviour, IPdBackend
{
[SerializeField] UnityControlEvent onControlMessageReceived = null;
public int samplePlayback;
private IUpdater spectrumArrayUpdater_;
private IChangeObserver<int> samplePlaybackObserver_;
private IPdSender pdSender_;
private IPdReceiver pdReceiver_;
private IMidiParser midiParser_;
private IDspController dspController_;
public ISpectrumArrayContainer SpectrumArrayContainer { get; private set; }
private Action onSamplePlaybackChanged_;
private Action<ControlMessage> onControlMessageReceived_;
private void Awake()
{
SpectrumArrayContainer = new SpectrumArrayContainer();
spectrumArrayUpdater_ = (IUpdater) SpectrumArrayContainer;
pdSender_ = new PdSender(PdConstant.ip, PdConstant.sendPort);
pdReceiver_ = new PdReceiver(PdConstant.receivedPort);
midiParser_ = new MidiParser(pdReceiver_);
dspController_ = new DspController(pdSender_);
samplePlaybackObserver_ = new ChangeObserver<int>(samplePlayback);
onSamplePlaybackChanged_ = () =>
{
pdSender_.Send(new[]{(byte)PdMessage.SampleSound, (byte)samplePlayback});
};
onControlMessageReceived_ = (message) =>
{
onControlMessageReceived.Invoke(message);
};
samplePlaybackObserver_.ValueChanged += onSamplePlaybackChanged_;
midiParser_.ControlMessageReceived += onControlMessageReceived_;
dspController_.State = true;
}
private void OnDestroy()
{
dspController_.State = false;
pdSender_?.Dispose();
samplePlaybackObserver_.ValueChanged -= onSamplePlaybackChanged_;
midiParser_.ControlMessageReceived -= onControlMessageReceived_;
}
public void Update()
{
pdReceiver_.Update();
spectrumArrayUpdater_.Update();
samplePlaybackObserver_.Value = samplePlayback;
}
}
}