71 lines
No EOL
1.9 KiB
C#
71 lines
No EOL
1.9 KiB
C#
using System;
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using System.Threading;
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using UnityEngine;
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namespace cylvester
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{
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public interface IPdBackend
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{
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string MainPatch { get; set; }
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int NumInputChannels { get; set;}
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bool State { get; set; }
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void UpdateShmem();
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IPdArray LevelMeterArray { get; }
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}
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[ExecuteInEditMode]
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public class PdBackend : MonoBehaviour, IPdBackend
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{
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public string mainPatch = "analyzer.pd";
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public int inchannels = 2;
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private Action onToggled_;
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private PdArray levelMeterArray_;
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private UdpSender udpSender_;
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private bool state_;
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private const int NumMaxInputChannels = 16;
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public IPdArray LevelMeterArray => levelMeterArray_;
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public string MainPatch { get => mainPatch; set => mainPatch = value; }
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public int NumInputChannels { get => inchannels -1; set => inchannels = value + 1; }
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public bool State
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{
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get => state_;
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set
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{
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if (state_ == value)
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return;
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var bytes = new byte[1];
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bytes[0] = state_ ? (byte)0 : (byte)1;
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udpSender_.SendBytes(bytes);
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state_ = value;
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}
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}
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private void OnEnable()
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{
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PdProcess.Instance.Start(mainPatch, inchannels);
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levelMeterArray_ = new PdArray("levelmeters", NumMaxInputChannels);
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udpSender_ = new UdpSender("127.0.0.1", 54637);
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}
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private void OnDisable()
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{
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PdProcess.Instance.Stop();
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levelMeterArray_?.Dispose();
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udpSender_?.Dispose();
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}
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public void UpdateShmem()
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{
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if(PdProcess.Instance.Running)
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levelMeterArray_.Update();
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}
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}
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} |