54 lines
No EOL
1.5 KiB
C#
54 lines
No EOL
1.5 KiB
C#
using System;
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using UnityEngine;
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namespace cylvester
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{
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public interface IPdBackend
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{
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string MainPatch { get; set; }
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int NumInputChannels { get; set;}
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IPdArray LevelMeterArray { get; }
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IFftArrayContainer FFTArrayContainer { get; }
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}
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public class PdBackend : MonoBehaviour, IPdBackend
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{
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public string mainPatch = "analyzer.pd";
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public int inchannels = 2;
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private Action onToggled_;
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private PdArray levelMeterArray_;
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private FftArrayContainer fftArrayContainer_;
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private const int NumMaxInputChannels = 16;
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public IPdArray LevelMeterArray => levelMeterArray_;
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public IFftArrayContainer FFTArrayContainer => fftArrayContainer_;
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public string MainPatch { get => mainPatch; set => mainPatch = value; }
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public int NumInputChannels { get => inchannels -1; set => inchannels = value + 1; }
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private void Start()
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{
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PdProcess.Instance.Start(mainPatch, inchannels);
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levelMeterArray_ = new PdArray("levelmeters", NumMaxInputChannels);
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fftArrayContainer_ = new FftArrayContainer();
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}
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private void OnDestroy()
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{
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PdProcess.Instance.Stop();
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levelMeterArray_?.Dispose();
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}
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public void Update()
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{
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if(PdProcess.Instance.Running)
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levelMeterArray_.Update();
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fftArrayContainer_.Update();
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}
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}
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} |