soundvision/UnityProject/Assets/Scripts/PdConnection/PdBackend.cs
2019-09-29 21:53:47 +02:00

54 lines
No EOL
1.5 KiB
C#

using System;
using UnityEngine;
namespace cylvester
{
public interface IPdBackend
{
string MainPatch { get; set; }
int NumInputChannels { get; set;}
IPdArray LevelMeterArray { get; }
IFftArrayContainer FFTArrayContainer { get; }
}
public class PdBackend : MonoBehaviour, IPdBackend
{
public string mainPatch = "analyzer.pd";
public int inchannels = 2;
private Action onToggled_;
private PdArray levelMeterArray_;
private FftArrayContainer fftArrayContainer_;
private const int NumMaxInputChannels = 16;
public IPdArray LevelMeterArray => levelMeterArray_;
public IFftArrayContainer FFTArrayContainer => fftArrayContainer_;
public string MainPatch { get => mainPatch; set => mainPatch = value; }
public int NumInputChannels { get => inchannels -1; set => inchannels = value + 1; }
private void Start()
{
PdProcess.Instance.Start(mainPatch, inchannels);
levelMeterArray_ = new PdArray("levelmeters", NumMaxInputChannels);
fftArrayContainer_ = new FftArrayContainer();
}
private void OnDestroy()
{
PdProcess.Instance.Stop();
levelMeterArray_?.Dispose();
}
public void Update()
{
if(PdProcess.Instance.Running)
levelMeterArray_.Update();
fftArrayContainer_.Update();
}
}
}