14 lines
357 B
C#
14 lines
357 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ShaderGraphBinder : MonoBehaviour
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{
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[SerializeField] private Material material_;
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[SerializeField] private string valueName_ = "ValueName_";
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public void OnEnergyChanged(float value)
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{
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material_.SetFloat(valueName_, value * .1f);
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}
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}
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