21 lines
497 B
C#
21 lines
497 B
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace cylvester
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{
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public class MidiSyncedLoop : MonoBehaviour
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{
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[SerializeField, Range(1, 128)] private int loopLengthInBeat = 1;
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[SerializeField] private UnityEvent loopStarted;
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public void OnSyncReceived(MidiSync midiSync, int counter)
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{
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var loopLengthTicks = loopLengthInBeat * 24;
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if(counter % loopLengthTicks == 0)
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loopStarted.Invoke();
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}
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}
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}
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