769 lines
No EOL
32 KiB
C#
769 lines
No EOL
32 KiB
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Access to SteamVR system (hmd) and compositor (distort) interfaces.
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//
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//=============================================================================
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using UnityEngine;
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using Valve.VR;
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using System.IO;
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using System.Linq;
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#if UNITY_2017_2_OR_NEWER
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using UnityEngine.XR;
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#else
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using XRSettings = UnityEngine.VR.VRSettings;
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using XRDevice = UnityEngine.VR.VRDevice;
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#endif
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namespace Valve.VR
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{
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public class SteamVR : System.IDisposable
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{
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// Use this to check if SteamVR is currently active without attempting
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// to activate it in the process.
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public static bool active { get { return _instance != null; } }
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// Set this to false to keep from auto-initializing when calling SteamVR.instance.
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private static bool _enabled = true;
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public static bool enabled
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{
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get
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{
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if (!XRSettings.enabled)
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enabled = false;
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return _enabled;
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}
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set
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{
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_enabled = value;
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if (_enabled)
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{
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Initialize();
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}
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else
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{
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SafeDispose();
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}
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}
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}
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private static SteamVR _instance;
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public static SteamVR instance
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{
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get
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{
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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return null;
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#endif
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if (!enabled)
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return null;
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if (_instance == null)
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{
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_instance = CreateInstance();
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// If init failed, then auto-disable so scripts don't continue trying to re-initialize things.
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if (_instance == null)
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_enabled = false;
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}
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return _instance;
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}
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}
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public enum InitializedStates
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{
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None,
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Initializing,
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InitializeSuccess,
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InitializeFailure,
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}
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public static InitializedStates initializedState = InitializedStates.None;
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public static void Initialize(bool forceUnityVRMode = false)
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{
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if (forceUnityVRMode)
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{
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SteamVR_Behaviour.instance.InitializeSteamVR(true);
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return;
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}
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else
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{
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if (_instance == null)
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{
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_instance = CreateInstance();
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if (_instance == null)
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_enabled = false;
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}
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}
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if (_enabled)
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SteamVR_Behaviour.Initialize(forceUnityVRMode);
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}
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public static bool usingNativeSupport
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{
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get { return XRDevice.GetNativePtr() != System.IntPtr.Zero; }
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}
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public static SteamVR_Settings settings { get; private set; }
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private static void ReportGeneralErrors()
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{
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string errorLog = "<b>[SteamVR]</b> Initialization failed. ";
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if (XRSettings.enabled == false)
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errorLog += "VR may be disabled in player settings. Go to player settings in the editor and check the 'Virtual Reality Supported' checkbox'. ";
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if (XRSettings.supportedDevices != null && XRSettings.supportedDevices.Length > 0)
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{
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if (XRSettings.supportedDevices.Contains("OpenVR") == false)
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errorLog += "OpenVR is not in your list of supported virtual reality SDKs. Add it to the list in player settings. ";
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else if (XRSettings.supportedDevices.First().Contains("OpenVR") == false)
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errorLog += "OpenVR is not first in your list of supported virtual reality SDKs. <b>This is okay, but if you have an Oculus device plugged in, and Oculus above OpenVR in this list, it will try and use the Oculus SDK instead of OpenVR.</b> ";
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}
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else
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{
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errorLog += "You have no SDKs in your Player Settings list of supported virtual reality SDKs. Add OpenVR to it. ";
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}
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errorLog += "To force OpenVR initialization call SteamVR.Initialize(true). ";
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Debug.LogWarning(errorLog);
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}
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private static SteamVR CreateInstance()
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{
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initializedState = InitializedStates.Initializing;
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try
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{
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var error = EVRInitError.None;
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if (!SteamVR.usingNativeSupport)
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{
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ReportGeneralErrors();
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initializedState = InitializedStates.InitializeFailure;
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SteamVR_Events.Initialized.Send(false);
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return null;
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}
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// Verify common interfaces are valid.
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OpenVR.GetGenericInterface(OpenVR.IVRCompositor_Version, ref error);
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if (error != EVRInitError.None)
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{
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initializedState = InitializedStates.InitializeFailure;
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ReportError(error);
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ReportGeneralErrors();
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SteamVR_Events.Initialized.Send(false);
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return null;
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}
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OpenVR.GetGenericInterface(OpenVR.IVROverlay_Version, ref error);
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if (error != EVRInitError.None)
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{
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initializedState = InitializedStates.InitializeFailure;
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ReportError(error);
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SteamVR_Events.Initialized.Send(false);
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return null;
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}
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OpenVR.GetGenericInterface(OpenVR.IVRInput_Version, ref error);
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if (error != EVRInitError.None)
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{
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initializedState = InitializedStates.InitializeFailure;
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ReportError(error);
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SteamVR_Events.Initialized.Send(false);
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return null;
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}
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settings = SteamVR_Settings.instance;
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if (Application.isEditor)
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IdentifyEditorApplication();
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SteamVR_Input.IdentifyActionsFile();
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if (SteamVR_Settings.instance.inputUpdateMode != SteamVR_UpdateModes.Nothing || SteamVR_Settings.instance.poseUpdateMode != SteamVR_UpdateModes.Nothing)
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{
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SteamVR_Input.Initialize();
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#if UNITY_EDITOR
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if (SteamVR_Input.IsOpeningSetup())
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return null;
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#endif
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}
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}
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catch (System.Exception e)
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{
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Debug.LogError("<b>[SteamVR]</b> " + e);
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SteamVR_Events.Initialized.Send(false);
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return null;
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}
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_enabled = true;
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initializedState = InitializedStates.InitializeSuccess;
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SteamVR_Events.Initialized.Send(true);
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return new SteamVR();
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}
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static void ReportError(EVRInitError error)
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{
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switch (error)
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{
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case EVRInitError.None:
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break;
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case EVRInitError.VendorSpecific_UnableToConnectToOculusRuntime:
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Debug.LogWarning("<b>[SteamVR]</b> Initialization Failed! Make sure device is on, Oculus runtime is installed, and OVRService_*.exe is running.");
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break;
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case EVRInitError.Init_VRClientDLLNotFound:
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Debug.LogWarning("<b>[SteamVR]</b> Drivers not found! They can be installed via Steam under Library > Tools. Visit http://steampowered.com to install Steam.");
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break;
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case EVRInitError.Driver_RuntimeOutOfDate:
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Debug.LogWarning("<b>[SteamVR]</b> Initialization Failed! Make sure device's runtime is up to date.");
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break;
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default:
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Debug.LogWarning("<b>[SteamVR]</b> " + OpenVR.GetStringForHmdError(error));
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break;
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}
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}
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// native interfaces
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public CVRSystem hmd { get; private set; }
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public CVRCompositor compositor { get; private set; }
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public CVROverlay overlay { get; private set; }
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// tracking status
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static public bool initializing { get; private set; }
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static public bool calibrating { get; private set; }
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static public bool outOfRange { get; private set; }
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static public bool[] connected = new bool[OpenVR.k_unMaxTrackedDeviceCount];
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// render values
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public float sceneWidth { get; private set; }
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public float sceneHeight { get; private set; }
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public float aspect { get; private set; }
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public float fieldOfView { get; private set; }
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public Vector2 tanHalfFov { get; private set; }
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public VRTextureBounds_t[] textureBounds { get; private set; }
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public SteamVR_Utils.RigidTransform[] eyes { get; private set; }
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public ETextureType textureType;
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// hmd properties
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public string hmd_TrackingSystemName { get { return GetStringProperty(ETrackedDeviceProperty.Prop_TrackingSystemName_String); } }
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public string hmd_ModelNumber { get { return GetStringProperty(ETrackedDeviceProperty.Prop_ModelNumber_String); } }
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public string hmd_SerialNumber { get { return GetStringProperty(ETrackedDeviceProperty.Prop_SerialNumber_String); } }
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public float hmd_SecondsFromVsyncToPhotons { get { return GetFloatProperty(ETrackedDeviceProperty.Prop_SecondsFromVsyncToPhotons_Float); } }
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public float hmd_DisplayFrequency { get { return GetFloatProperty(ETrackedDeviceProperty.Prop_DisplayFrequency_Float); } }
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public EDeviceActivityLevel GetHeadsetActivityLevel()
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{
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return OpenVR.System.GetTrackedDeviceActivityLevel(OpenVR.k_unTrackedDeviceIndex_Hmd);
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}
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public string GetTrackedDeviceString(uint deviceId)
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{
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var error = ETrackedPropertyError.TrackedProp_Success;
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var capacity = hmd.GetStringTrackedDeviceProperty(deviceId, ETrackedDeviceProperty.Prop_AttachedDeviceId_String, null, 0, ref error);
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if (capacity > 1)
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{
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var result = new System.Text.StringBuilder((int)capacity);
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hmd.GetStringTrackedDeviceProperty(deviceId, ETrackedDeviceProperty.Prop_AttachedDeviceId_String, result, capacity, ref error);
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return result.ToString();
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}
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return null;
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}
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public string GetStringProperty(ETrackedDeviceProperty prop, uint deviceId = OpenVR.k_unTrackedDeviceIndex_Hmd)
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{
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var error = ETrackedPropertyError.TrackedProp_Success;
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var capactiy = hmd.GetStringTrackedDeviceProperty(deviceId, prop, null, 0, ref error);
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if (capactiy > 1)
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{
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var result = new System.Text.StringBuilder((int)capactiy);
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hmd.GetStringTrackedDeviceProperty(deviceId, prop, result, capactiy, ref error);
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return result.ToString();
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}
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return (error != ETrackedPropertyError.TrackedProp_Success) ? error.ToString() : "<unknown>";
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}
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public float GetFloatProperty(ETrackedDeviceProperty prop, uint deviceId = OpenVR.k_unTrackedDeviceIndex_Hmd)
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{
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var error = ETrackedPropertyError.TrackedProp_Success;
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return hmd.GetFloatTrackedDeviceProperty(deviceId, prop, ref error);
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}
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private static bool runningTemporarySession = false;
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public static bool InitializeTemporarySession(bool initInput = false)
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{
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if (Application.isEditor)
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{
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//bool needsInit = (!active && !usingNativeSupport && !runningTemporarySession);
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EVRInitError initError = EVRInitError.None;
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OpenVR.GetGenericInterface(OpenVR.IVRCompositor_Version, ref initError);
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bool needsInit = initError != EVRInitError.None;
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if (needsInit)
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{
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EVRInitError error = EVRInitError.None;
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OpenVR.Init(ref error, EVRApplicationType.VRApplication_Overlay);
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if (error != EVRInitError.None)
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{
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Debug.LogError("<b>[SteamVR]</b> Error during OpenVR Init: " + error.ToString());
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return false;
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}
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IdentifyEditorApplication(false);
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SteamVR_Input.IdentifyActionsFile(false);
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runningTemporarySession = true;
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}
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if (initInput)
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{
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SteamVR_Input.Initialize(true);
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}
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return needsInit;
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}
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return false;
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}
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public static void ExitTemporarySession()
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{
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if (runningTemporarySession)
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{
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OpenVR.Shutdown();
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runningTemporarySession = false;
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}
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}
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#if UNITY_EDITOR
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public static void ShowBindingsForEditor()
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{
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bool temporarySession = InitializeTemporarySession(false);
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Valve.VR.EVRSettingsError bindingFlagError = Valve.VR.EVRSettingsError.None;
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Valve.VR.OpenVR.Settings.SetBool(Valve.VR.OpenVR.k_pch_SteamVR_Section, Valve.VR.OpenVR.k_pch_SteamVR_DebugInputBinding, true, ref bindingFlagError);
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if (bindingFlagError != Valve.VR.EVRSettingsError.None)
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Debug.LogError("<b>[SteamVR]</b> Error turning on the debug input binding flag in steamvr: " + bindingFlagError.ToString());
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if (Application.isPlaying == false)
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{
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IdentifyEditorApplication();
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SteamVR_Input.IdentifyActionsFile();
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}
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if (temporarySession)
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ExitTemporarySession();
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string bindingurl = "http://localhost:8998/dashboard/controllerbinding.html?app=" + SteamVR_Settings.instance.editorAppKey;
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#if UNITY_STANDALONE_WIN
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SteamVR_Windows_Editor_Helper.BrowserApplication browser = SteamVR_Windows_Editor_Helper.GetDefaultBrowser();
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if (browser == SteamVR_Windows_Editor_Helper.BrowserApplication.Unknown)
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{
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Debug.LogError("<b>[SteamVR]</b> Unfortunately we were unable to detect your default browser. You may need to manually open the controller binding UI from SteamVR if it does not open successfully. SteamVR Menu -> Devices -> Controller Input Binding. Press play in your application to get it running then select it under Current Application.");
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}
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else if (browser == SteamVR_Windows_Editor_Helper.BrowserApplication.Edge)
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{
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Debug.LogError("<b>[SteamVR]</b> Microsoft Edge sometimes has issues with opening localhost webpages. You may need to manually open the controller binding UI from SteamVR if it did not load successfully. SteamVR Menu -> Devices -> Controller Input Binding. Press play in your application to get it running then select it under Current Application.");
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}
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#endif
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Application.OpenURL(bindingurl); //todo: update with the actual api call
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}
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public static string GetSteamVRFolderParentPath(bool localToAssetsFolder = false)
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{
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SteamVR_Settings asset = ScriptableObject.CreateInstance<SteamVR_Settings>();
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UnityEditor.MonoScript scriptAsset = UnityEditor.MonoScript.FromScriptableObject(asset);
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string scriptPath = UnityEditor.AssetDatabase.GetAssetPath(scriptAsset);
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System.IO.FileInfo settingsScriptFileInfo = new System.IO.FileInfo(scriptPath);
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string fullPath = settingsScriptFileInfo.Directory.Parent.Parent.FullName;
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if (localToAssetsFolder == false)
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return fullPath;
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else
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{
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System.IO.DirectoryInfo assetsDirectoryInfo = new DirectoryInfo(Application.dataPath);
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string localPath = fullPath.Substring(assetsDirectoryInfo.Parent.FullName.Length + 1); //plus separator char
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return localPath;
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}
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}
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public static string GetSteamVRFolderPath(bool localToAssetsFolder = false)
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{
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SteamVR_Settings asset = ScriptableObject.CreateInstance<SteamVR_Settings>();
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UnityEditor.MonoScript scriptAsset = UnityEditor.MonoScript.FromScriptableObject(asset);
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string scriptPath = UnityEditor.AssetDatabase.GetAssetPath(scriptAsset);
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System.IO.FileInfo settingsScriptFileInfo = new System.IO.FileInfo(scriptPath);
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string fullPath = settingsScriptFileInfo.Directory.Parent.FullName;
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if (localToAssetsFolder == false)
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return fullPath;
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else
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{
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System.IO.DirectoryInfo assetsDirectoryInfo = new DirectoryInfo(Application.dataPath);
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string localPath = fullPath.Substring(assetsDirectoryInfo.Parent.FullName.Length + 1); //plus separator char
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return localPath;
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}
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}
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public static string GetSteamVRResourcesFolderPath(bool localToAssetsFolder = false)
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{
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string basePath = GetSteamVRFolderParentPath(localToAssetsFolder);
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string folderPath = Path.Combine(basePath, "SteamVR_Resources");
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if (Directory.Exists(folderPath) == false)
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Directory.CreateDirectory(folderPath);
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string resourcesFolderPath = Path.Combine(folderPath, "Resources");
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if (Directory.Exists(resourcesFolderPath) == false)
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Directory.CreateDirectory(resourcesFolderPath);
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return resourcesFolderPath;
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}
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#endif
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public const string defaultUnityAppKeyTemplate = "application.generated.unity.{0}.exe";
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public const string defaultAppKeyTemplate = "application.generated.{0}";
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public static string GenerateAppKey()
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{
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string productName = GenerateCleanProductName();
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return string.Format(defaultUnityAppKeyTemplate, productName);
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}
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public static string GenerateCleanProductName()
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{
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string productName = Application.productName;
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if (string.IsNullOrEmpty(productName))
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productName = "unnamed_product";
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else
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{
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productName = System.Text.RegularExpressions.Regex.Replace(Application.productName, "[^\\w\\._]", "");
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productName = productName.ToLower();
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}
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return productName;
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}
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private static string GetManifestFile()
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{
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string currentPath = Application.dataPath;
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int lastIndex = currentPath.LastIndexOf('/');
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currentPath = currentPath.Remove(lastIndex, currentPath.Length - lastIndex);
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string fullPath = Path.Combine(currentPath, "unityProject.vrmanifest");
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FileInfo fullManifestPath = new FileInfo(SteamVR_Input.GetActionsFilePath());
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if (File.Exists(fullPath))
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{
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string jsonText = File.ReadAllText(fullPath);
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SteamVR_Input_ManifestFile existingFile = Valve.Newtonsoft.Json.JsonConvert.DeserializeObject<SteamVR_Input_ManifestFile>(jsonText);
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if (existingFile != null && existingFile.applications != null && existingFile.applications.Count > 0 &&
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existingFile.applications[0].app_key != SteamVR_Settings.instance.editorAppKey)
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{
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Debug.Log("<b>[SteamVR]</b> Deleting existing VRManifest because it has a different app key.");
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FileInfo existingInfo = new FileInfo(fullPath);
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if (existingInfo.IsReadOnly)
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existingInfo.IsReadOnly = false;
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existingInfo.Delete();
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}
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if (existingFile != null && existingFile.applications != null && existingFile.applications.Count > 0 &&
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existingFile.applications[0].action_manifest_path != fullManifestPath.FullName)
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{
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Debug.Log("<b>[SteamVR]</b> Deleting existing VRManifest because it has a different action manifest path:" +
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"\nExisting:" + existingFile.applications[0].action_manifest_path +
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"\nNew: " + fullManifestPath.FullName);
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FileInfo existingInfo = new FileInfo(fullPath);
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if (existingInfo.IsReadOnly)
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existingInfo.IsReadOnly = false;
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existingInfo.Delete();
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}
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}
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if (File.Exists(fullPath) == false)
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{
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SteamVR_Input_ManifestFile manifestFile = new SteamVR_Input_ManifestFile();
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manifestFile.source = "Unity";
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SteamVR_Input_ManifestFile_Application manifestApplication = new SteamVR_Input_ManifestFile_Application();
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manifestApplication.app_key = SteamVR_Settings.instance.editorAppKey;
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manifestApplication.action_manifest_path = fullManifestPath.FullName;
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manifestApplication.launch_type = "url";
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//manifestApplication.binary_path_windows = SteamVR_Utils.ConvertToForwardSlashes(System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName);
|
|
//manifestApplication.binary_path_linux = SteamVR_Utils.ConvertToForwardSlashes(System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName);
|
|
//manifestApplication.binary_path_osx = SteamVR_Utils.ConvertToForwardSlashes(System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName);
|
|
manifestApplication.url = "steam://launch/";
|
|
manifestApplication.strings.Add("en_us", new SteamVR_Input_ManifestFile_ApplicationString() { name = string.Format("{0} [Testing]", Application.productName) });
|
|
|
|
/*
|
|
var bindings = new System.Collections.Generic.List<SteamVR_Input_ManifestFile_Application_Binding>();
|
|
|
|
SteamVR_Input.InitializeFile();
|
|
if (SteamVR_Input.actionFile != null)
|
|
{
|
|
string[] bindingFiles = SteamVR_Input.actionFile.GetFilesToCopy(true);
|
|
if (bindingFiles.Length == SteamVR_Input.actionFile.default_bindings.Count)
|
|
{
|
|
for (int bindingIndex = 0; bindingIndex < bindingFiles.Length; bindingIndex++)
|
|
{
|
|
SteamVR_Input_ManifestFile_Application_Binding binding = new SteamVR_Input_ManifestFile_Application_Binding();
|
|
binding.binding_url = bindingFiles[bindingIndex];
|
|
binding.controller_type = SteamVR_Input.actionFile.default_bindings[bindingIndex].controller_type;
|
|
bindings.Add(binding);
|
|
}
|
|
manifestApplication.bindings = bindings;
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError("<b>[SteamVR]</b> Mismatch in available binding files.");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError("<b>[SteamVR]</b> Could not load actions file.");
|
|
}
|
|
*/
|
|
|
|
manifestFile.applications = new System.Collections.Generic.List<SteamVR_Input_ManifestFile_Application>();
|
|
manifestFile.applications.Add(manifestApplication);
|
|
|
|
string json = Valve.Newtonsoft.Json.JsonConvert.SerializeObject(manifestFile, Valve.Newtonsoft.Json.Formatting.Indented,
|
|
new Valve.Newtonsoft.Json.JsonSerializerSettings { NullValueHandling = Valve.Newtonsoft.Json.NullValueHandling.Ignore });
|
|
|
|
File.WriteAllText(fullPath, json);
|
|
}
|
|
|
|
return fullPath;
|
|
}
|
|
|
|
private static void IdentifyEditorApplication(bool showLogs = true)
|
|
{
|
|
//bool isInstalled = OpenVR.Applications.IsApplicationInstalled(SteamVR_Settings.instance.editorAppKey);
|
|
|
|
if (string.IsNullOrEmpty(SteamVR_Settings.instance.editorAppKey))
|
|
{
|
|
Debug.LogError("<b>[SteamVR]</b> Critical Error identifying application. EditorAppKey is null or empty. Input may not work.");
|
|
return;
|
|
}
|
|
|
|
string manifestPath = GetManifestFile();
|
|
|
|
EVRApplicationError addManifestErr = OpenVR.Applications.AddApplicationManifest(manifestPath, true);
|
|
if (addManifestErr != EVRApplicationError.None)
|
|
Debug.LogError("<b>[SteamVR]</b> Error adding vr manifest file: " + addManifestErr.ToString());
|
|
else
|
|
{
|
|
if (showLogs)
|
|
Debug.Log("<b>[SteamVR]</b> Successfully added VR manifest to SteamVR");
|
|
}
|
|
|
|
int processId = System.Diagnostics.Process.GetCurrentProcess().Id;
|
|
EVRApplicationError applicationIdentifyErr = OpenVR.Applications.IdentifyApplication((uint)processId, SteamVR_Settings.instance.editorAppKey);
|
|
|
|
if (applicationIdentifyErr != EVRApplicationError.None)
|
|
Debug.LogError("<b>[SteamVR]</b> Error identifying application: " + applicationIdentifyErr.ToString());
|
|
else
|
|
{
|
|
if (showLogs)
|
|
Debug.Log(string.Format("<b>[SteamVR]</b> Successfully identified process as editor project to SteamVR ({0})", SteamVR_Settings.instance.editorAppKey));
|
|
}
|
|
}
|
|
|
|
#region Event callbacks
|
|
|
|
private void OnInitializing(bool initializing)
|
|
{
|
|
SteamVR.initializing = initializing;
|
|
}
|
|
|
|
private void OnCalibrating(bool calibrating)
|
|
{
|
|
SteamVR.calibrating = calibrating;
|
|
}
|
|
|
|
private void OnOutOfRange(bool outOfRange)
|
|
{
|
|
SteamVR.outOfRange = outOfRange;
|
|
}
|
|
|
|
private void OnDeviceConnected(int i, bool connected)
|
|
{
|
|
SteamVR.connected[i] = connected;
|
|
}
|
|
|
|
private void OnNewPoses(TrackedDevicePose_t[] poses)
|
|
{
|
|
// Update eye offsets to account for IPD changes.
|
|
eyes[0] = new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Left));
|
|
eyes[1] = new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Right));
|
|
|
|
for (int i = 0; i < poses.Length; i++)
|
|
{
|
|
var connected = poses[i].bDeviceIsConnected;
|
|
if (connected != SteamVR.connected[i])
|
|
{
|
|
SteamVR_Events.DeviceConnected.Send(i, connected);
|
|
}
|
|
}
|
|
|
|
if (poses.Length > OpenVR.k_unTrackedDeviceIndex_Hmd)
|
|
{
|
|
var result = poses[OpenVR.k_unTrackedDeviceIndex_Hmd].eTrackingResult;
|
|
|
|
var initializing = result == ETrackingResult.Uninitialized;
|
|
if (initializing != SteamVR.initializing)
|
|
{
|
|
SteamVR_Events.Initializing.Send(initializing);
|
|
}
|
|
|
|
var calibrating =
|
|
result == ETrackingResult.Calibrating_InProgress ||
|
|
result == ETrackingResult.Calibrating_OutOfRange;
|
|
if (calibrating != SteamVR.calibrating)
|
|
{
|
|
SteamVR_Events.Calibrating.Send(calibrating);
|
|
}
|
|
|
|
var outOfRange =
|
|
result == ETrackingResult.Running_OutOfRange ||
|
|
result == ETrackingResult.Calibrating_OutOfRange;
|
|
if (outOfRange != SteamVR.outOfRange)
|
|
{
|
|
SteamVR_Events.OutOfRange.Send(outOfRange);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
private SteamVR()
|
|
{
|
|
hmd = OpenVR.System;
|
|
Debug.Log("<b>[SteamVR]</b> Initialized. Connected to " + hmd_TrackingSystemName + ":" + hmd_SerialNumber);
|
|
|
|
compositor = OpenVR.Compositor;
|
|
overlay = OpenVR.Overlay;
|
|
|
|
// Setup render values
|
|
uint w = 0, h = 0;
|
|
hmd.GetRecommendedRenderTargetSize(ref w, ref h);
|
|
sceneWidth = (float)w;
|
|
sceneHeight = (float)h;
|
|
|
|
float l_left = 0.0f, l_right = 0.0f, l_top = 0.0f, l_bottom = 0.0f;
|
|
hmd.GetProjectionRaw(EVREye.Eye_Left, ref l_left, ref l_right, ref l_top, ref l_bottom);
|
|
|
|
float r_left = 0.0f, r_right = 0.0f, r_top = 0.0f, r_bottom = 0.0f;
|
|
hmd.GetProjectionRaw(EVREye.Eye_Right, ref r_left, ref r_right, ref r_top, ref r_bottom);
|
|
|
|
tanHalfFov = new Vector2(
|
|
Mathf.Max(-l_left, l_right, -r_left, r_right),
|
|
Mathf.Max(-l_top, l_bottom, -r_top, r_bottom));
|
|
|
|
textureBounds = new VRTextureBounds_t[2];
|
|
|
|
textureBounds[0].uMin = 0.5f + 0.5f * l_left / tanHalfFov.x;
|
|
textureBounds[0].uMax = 0.5f + 0.5f * l_right / tanHalfFov.x;
|
|
textureBounds[0].vMin = 0.5f - 0.5f * l_bottom / tanHalfFov.y;
|
|
textureBounds[0].vMax = 0.5f - 0.5f * l_top / tanHalfFov.y;
|
|
|
|
textureBounds[1].uMin = 0.5f + 0.5f * r_left / tanHalfFov.x;
|
|
textureBounds[1].uMax = 0.5f + 0.5f * r_right / tanHalfFov.x;
|
|
textureBounds[1].vMin = 0.5f - 0.5f * r_bottom / tanHalfFov.y;
|
|
textureBounds[1].vMax = 0.5f - 0.5f * r_top / tanHalfFov.y;
|
|
|
|
// Grow the recommended size to account for the overlapping fov
|
|
sceneWidth = sceneWidth / Mathf.Max(textureBounds[0].uMax - textureBounds[0].uMin, textureBounds[1].uMax - textureBounds[1].uMin);
|
|
sceneHeight = sceneHeight / Mathf.Max(textureBounds[0].vMax - textureBounds[0].vMin, textureBounds[1].vMax - textureBounds[1].vMin);
|
|
|
|
aspect = tanHalfFov.x / tanHalfFov.y;
|
|
fieldOfView = 2.0f * Mathf.Atan(tanHalfFov.y) * Mathf.Rad2Deg;
|
|
|
|
eyes = new SteamVR_Utils.RigidTransform[] {
|
|
new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Left)),
|
|
new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Right)) };
|
|
|
|
switch (SystemInfo.graphicsDeviceType)
|
|
{
|
|
#if (UNITY_5_4)
|
|
case UnityEngine.Rendering.GraphicsDeviceType.OpenGL2:
|
|
#endif
|
|
case UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore:
|
|
case UnityEngine.Rendering.GraphicsDeviceType.OpenGLES2:
|
|
case UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3:
|
|
textureType = ETextureType.OpenGL;
|
|
break;
|
|
#if !(UNITY_5_4)
|
|
case UnityEngine.Rendering.GraphicsDeviceType.Vulkan:
|
|
textureType = ETextureType.Vulkan;
|
|
break;
|
|
#endif
|
|
default:
|
|
textureType = ETextureType.DirectX;
|
|
break;
|
|
}
|
|
|
|
SteamVR_Events.Initializing.Listen(OnInitializing);
|
|
SteamVR_Events.Calibrating.Listen(OnCalibrating);
|
|
SteamVR_Events.OutOfRange.Listen(OnOutOfRange);
|
|
SteamVR_Events.DeviceConnected.Listen(OnDeviceConnected);
|
|
SteamVR_Events.NewPoses.Listen(OnNewPoses);
|
|
}
|
|
|
|
~SteamVR()
|
|
{
|
|
Dispose(false);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
System.GC.SuppressFinalize(this);
|
|
}
|
|
|
|
private void Dispose(bool disposing)
|
|
{
|
|
SteamVR_Events.Initializing.Remove(OnInitializing);
|
|
SteamVR_Events.Calibrating.Remove(OnCalibrating);
|
|
SteamVR_Events.OutOfRange.Remove(OnOutOfRange);
|
|
SteamVR_Events.DeviceConnected.Remove(OnDeviceConnected);
|
|
SteamVR_Events.NewPoses.Remove(OnNewPoses);
|
|
|
|
_instance = null;
|
|
}
|
|
|
|
// Use this interface to avoid accidentally creating the instance in the process of attempting to dispose of it.
|
|
public static void SafeDispose()
|
|
{
|
|
if (_instance != null)
|
|
_instance.Dispose();
|
|
}
|
|
}
|
|
} |