247 lines
7.3 KiB
C#
247 lines
7.3 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
|
|
#if UNITY_2017_2_OR_NEWER
|
|
using UnityEngine.XR;
|
|
#else
|
|
using XRSettings = UnityEngine.VR.VRSettings;
|
|
using XRDevice = UnityEngine.VR.VRDevice;
|
|
#endif
|
|
|
|
namespace Valve.VR
|
|
{
|
|
public class SteamVR_Behaviour : MonoBehaviour
|
|
{
|
|
private const string openVRDeviceName = "OpenVR";
|
|
public static bool forcingInitialization = false;
|
|
|
|
private static SteamVR_Behaviour _instance;
|
|
public static SteamVR_Behaviour instance
|
|
{
|
|
get
|
|
{
|
|
if (_instance == null)
|
|
{
|
|
Initialize(false);
|
|
}
|
|
|
|
return _instance;
|
|
}
|
|
}
|
|
|
|
public bool initializeSteamVROnAwake = true;
|
|
|
|
public bool doNotDestroy = true;
|
|
|
|
[HideInInspector]
|
|
public SteamVR_Render steamvr_render;
|
|
|
|
internal static bool isPlaying = false;
|
|
|
|
private static bool initializing = false;
|
|
public static void Initialize(bool forceUnityVRToOpenVR = false)
|
|
{
|
|
if (_instance == null && initializing == false)
|
|
{
|
|
initializing = true;
|
|
GameObject steamVRObject = null;
|
|
|
|
if (forceUnityVRToOpenVR)
|
|
forcingInitialization = true;
|
|
|
|
SteamVR_Render renderInstance = GameObject.FindObjectOfType<SteamVR_Render>();
|
|
if (renderInstance != null)
|
|
steamVRObject = renderInstance.gameObject;
|
|
|
|
SteamVR_Behaviour behaviourInstance = GameObject.FindObjectOfType<SteamVR_Behaviour>();
|
|
if (behaviourInstance != null)
|
|
steamVRObject = behaviourInstance.gameObject;
|
|
|
|
if (steamVRObject == null)
|
|
{
|
|
GameObject objectInstance = new GameObject("[SteamVR]");
|
|
_instance = objectInstance.AddComponent<SteamVR_Behaviour>();
|
|
_instance.steamvr_render = objectInstance.AddComponent<SteamVR_Render>();
|
|
}
|
|
else
|
|
{
|
|
behaviourInstance = steamVRObject.GetComponent<SteamVR_Behaviour>();
|
|
if (behaviourInstance == null)
|
|
behaviourInstance = steamVRObject.AddComponent<SteamVR_Behaviour>();
|
|
|
|
if (renderInstance != null)
|
|
behaviourInstance.steamvr_render = renderInstance;
|
|
else
|
|
{
|
|
behaviourInstance.steamvr_render = steamVRObject.GetComponent<SteamVR_Render>();
|
|
if (behaviourInstance.steamvr_render == null)
|
|
behaviourInstance.steamvr_render = steamVRObject.AddComponent<SteamVR_Render>();
|
|
}
|
|
|
|
_instance = behaviourInstance;
|
|
}
|
|
|
|
if (_instance != null && _instance.doNotDestroy)
|
|
GameObject.DontDestroyOnLoad(_instance.transform.root.gameObject);
|
|
|
|
initializing = false;
|
|
}
|
|
}
|
|
|
|
protected void Awake()
|
|
{
|
|
isPlaying = true;
|
|
|
|
if (initializeSteamVROnAwake && forcingInitialization == false)
|
|
InitializeSteamVR();
|
|
}
|
|
|
|
public void InitializeSteamVR(bool forceUnityVRToOpenVR = false)
|
|
{
|
|
if (forceUnityVRToOpenVR)
|
|
{
|
|
forcingInitialization = true;
|
|
|
|
if (initializeCoroutine != null)
|
|
StopCoroutine(initializeCoroutine);
|
|
|
|
if (XRSettings.loadedDeviceName == openVRDeviceName)
|
|
EnableOpenVR();
|
|
else
|
|
initializeCoroutine = StartCoroutine(DoInitializeSteamVR(forceUnityVRToOpenVR));
|
|
}
|
|
else
|
|
{
|
|
SteamVR.Initialize(false);
|
|
}
|
|
}
|
|
|
|
private Coroutine initializeCoroutine;
|
|
|
|
#if UNITY_2018_3_OR_NEWER
|
|
private bool loadedOpenVRDeviceSuccess = false;
|
|
private IEnumerator DoInitializeSteamVR(bool forceUnityVRToOpenVR = false)
|
|
{
|
|
XRDevice.deviceLoaded += XRDevice_deviceLoaded;
|
|
XRSettings.LoadDeviceByName(openVRDeviceName);
|
|
while (loadedOpenVRDeviceSuccess == false)
|
|
{
|
|
yield return null;
|
|
}
|
|
XRDevice.deviceLoaded -= XRDevice_deviceLoaded;
|
|
EnableOpenVR();
|
|
}
|
|
|
|
private void XRDevice_deviceLoaded(string deviceName)
|
|
{
|
|
if (deviceName == openVRDeviceName)
|
|
{
|
|
loadedOpenVRDeviceSuccess = true;
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError("<b>[SteamVR]</b> Tried to async load: " + openVRDeviceName + ". Loaded: " + deviceName);
|
|
loadedOpenVRDeviceSuccess = true; //try anyway
|
|
}
|
|
}
|
|
#else
|
|
private IEnumerator DoInitializeSteamVR(bool forceUnityVRToOpenVR = false)
|
|
{
|
|
XRSettings.LoadDeviceByName(openVRDeviceName);
|
|
yield return null;
|
|
EnableOpenVR();
|
|
}
|
|
#endif
|
|
|
|
private void EnableOpenVR()
|
|
{
|
|
XRSettings.enabled = true;
|
|
SteamVR.Initialize(false);
|
|
initializeCoroutine = null;
|
|
forcingInitialization = false;
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
//only stop playing if the unity editor is running
|
|
private void OnDestroy()
|
|
{
|
|
isPlaying = false;
|
|
}
|
|
#endif
|
|
|
|
#if UNITY_2017_1_OR_NEWER
|
|
protected void OnEnable()
|
|
{
|
|
Application.onBeforeRender += OnBeforeRender;
|
|
SteamVR_Events.System(EVREventType.VREvent_Quit).Listen(OnQuit);
|
|
}
|
|
protected void OnDisable()
|
|
{
|
|
Application.onBeforeRender -= OnBeforeRender;
|
|
SteamVR_Events.System(EVREventType.VREvent_Quit).Remove(OnQuit);
|
|
}
|
|
protected void OnBeforeRender()
|
|
{
|
|
PreCull();
|
|
}
|
|
#else
|
|
protected void OnEnable()
|
|
{
|
|
Camera.onPreCull += OnCameraPreCull;
|
|
SteamVR_Events.System(EVREventType.VREvent_Quit).Listen(OnQuit);
|
|
}
|
|
protected void OnDisable()
|
|
{
|
|
Camera.onPreCull -= OnCameraPreCull;
|
|
SteamVR_Events.System(EVREventType.VREvent_Quit).Remove(OnQuit);
|
|
}
|
|
protected void OnCameraPreCull(Camera cam)
|
|
{
|
|
if (!cam.stereoEnabled)
|
|
return;
|
|
|
|
PreCull();
|
|
}
|
|
#endif
|
|
|
|
protected static int lastFrameCount = -1;
|
|
protected void PreCull()
|
|
{
|
|
// Only update poses on the first camera per frame.
|
|
if (Time.frameCount != lastFrameCount)
|
|
{
|
|
lastFrameCount = Time.frameCount;
|
|
|
|
SteamVR_Input.OnPreCull();
|
|
}
|
|
}
|
|
|
|
protected void FixedUpdate()
|
|
{
|
|
SteamVR_Input.FixedUpdate();
|
|
}
|
|
|
|
protected void LateUpdate()
|
|
{
|
|
SteamVR_Input.LateUpdate();
|
|
}
|
|
|
|
protected void Update()
|
|
{
|
|
SteamVR_Input.Update();
|
|
}
|
|
|
|
protected void OnQuit(VREvent_t vrEvent)
|
|
{
|
|
#if UNITY_EDITOR
|
|
UnityEditor.EditorApplication.isPlaying = false;
|
|
#else
|
|
Application.Quit();
|
|
#endif
|
|
}
|
|
}
|
|
}
|