320 lines
No EOL
10 KiB
C#
320 lines
No EOL
10 KiB
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Example menu using OnGUI with SteamVR_Camera's overlay support
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//
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//=============================================================================
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using UnityEngine;
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using Valve.VR;
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namespace Valve.VR
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{
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public class SteamVR_Menu : MonoBehaviour
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{
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public Texture cursor, background, logo;
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public float logoHeight, menuOffset;
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public Vector2 scaleLimits = new Vector2(0.1f, 5.0f);
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public float scaleRate = 0.5f;
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SteamVR_Overlay overlay;
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Camera overlayCam;
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Vector4 uvOffset;
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float distance;
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public RenderTexture texture { get { return overlay ? overlay.texture as RenderTexture : null; } }
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public float scale { get; private set; }
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string scaleLimitX, scaleLimitY, scaleRateText;
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CursorLockMode savedCursorLockState;
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bool savedCursorVisible;
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void Awake()
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{
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scaleLimitX = string.Format("{0:N1}", scaleLimits.x);
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scaleLimitY = string.Format("{0:N1}", scaleLimits.y);
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scaleRateText = string.Format("{0:N1}", scaleRate);
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var overlay = SteamVR_Overlay.instance;
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if (overlay != null)
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{
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uvOffset = overlay.uvOffset;
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distance = overlay.distance;
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}
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}
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void OnGUI()
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{
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if (overlay == null)
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return;
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var texture = overlay.texture as RenderTexture;
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var prevActive = RenderTexture.active;
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RenderTexture.active = texture;
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if (Event.current.type == EventType.Repaint)
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GL.Clear(false, true, Color.clear);
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var area = new Rect(0, 0, texture.width, texture.height);
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// Account for screen smaller than texture (since mouse position gets clamped)
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if (Screen.width < texture.width)
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{
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area.width = Screen.width;
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overlay.uvOffset.x = -(float)(texture.width - Screen.width) / (2 * texture.width);
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}
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if (Screen.height < texture.height)
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{
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area.height = Screen.height;
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overlay.uvOffset.y = (float)(texture.height - Screen.height) / (2 * texture.height);
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}
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GUILayout.BeginArea(area);
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if (background != null)
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{
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GUI.DrawTexture(new Rect(
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(area.width - background.width) / 2,
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(area.height - background.height) / 2,
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background.width, background.height), background);
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}
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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GUILayout.BeginVertical();
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if (logo != null)
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{
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GUILayout.Space(area.height / 2 - logoHeight);
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GUILayout.Box(logo);
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}
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GUILayout.Space(menuOffset);
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bool bHideMenu = GUILayout.Button("[Esc] - Close menu");
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GUILayout.BeginHorizontal();
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GUILayout.Label(string.Format("Scale: {0:N4}", scale));
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{
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var result = GUILayout.HorizontalSlider(scale, scaleLimits.x, scaleLimits.y);
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if (result != scale)
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{
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SetScale(result);
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}
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label(string.Format("Scale limits:"));
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{
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var result = GUILayout.TextField(scaleLimitX);
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if (result != scaleLimitX)
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{
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if (float.TryParse(result, out scaleLimits.x))
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scaleLimitX = result;
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}
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}
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{
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var result = GUILayout.TextField(scaleLimitY);
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if (result != scaleLimitY)
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{
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if (float.TryParse(result, out scaleLimits.y))
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scaleLimitY = result;
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}
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label(string.Format("Scale rate:"));
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{
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var result = GUILayout.TextField(scaleRateText);
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if (result != scaleRateText)
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{
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if (float.TryParse(result, out scaleRate))
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scaleRateText = result;
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}
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}
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GUILayout.EndHorizontal();
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if (SteamVR.active)
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{
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var vr = SteamVR.instance;
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GUILayout.BeginHorizontal();
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{
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var t = SteamVR_Camera.sceneResolutionScale;
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int w = (int)(vr.sceneWidth * t);
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int h = (int)(vr.sceneHeight * t);
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int pct = (int)(100.0f * t);
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GUILayout.Label(string.Format("Scene quality: {0}x{1} ({2}%)", w, h, pct));
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var result = Mathf.RoundToInt(GUILayout.HorizontalSlider(pct, 50, 200));
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if (result != pct)
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{
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SteamVR_Camera.sceneResolutionScale = (float)result / 100.0f;
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}
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}
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GUILayout.EndHorizontal();
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}
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var tracker = SteamVR_Render.Top();
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if (tracker != null)
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{
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tracker.wireframe = GUILayout.Toggle(tracker.wireframe, "Wireframe");
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if (SteamVR.settings.trackingSpace == ETrackingUniverseOrigin.TrackingUniverseSeated)
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{
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if (GUILayout.Button("Switch to Standing"))
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SteamVR.settings.trackingSpace = ETrackingUniverseOrigin.TrackingUniverseStanding;
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if (GUILayout.Button("Center View"))
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{
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var system = OpenVR.System;
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if (system != null)
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system.ResetSeatedZeroPose();
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}
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}
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else
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{
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if (GUILayout.Button("Switch to Seated"))
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SteamVR.settings.trackingSpace = ETrackingUniverseOrigin.TrackingUniverseSeated;
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}
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}
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#if !UNITY_EDITOR
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if (GUILayout.Button("Exit"))
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Application.Quit();
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#endif
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GUILayout.Space(menuOffset);
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var env = System.Environment.GetEnvironmentVariable("VR_OVERRIDE");
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if (env != null)
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{
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GUILayout.Label("VR_OVERRIDE=" + env);
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}
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GUILayout.Label("Graphics device: " + SystemInfo.graphicsDeviceVersion);
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GUILayout.EndVertical();
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.EndArea();
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if (cursor != null)
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{
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float x = Input.mousePosition.x, y = Screen.height - Input.mousePosition.y;
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float w = cursor.width, h = cursor.height;
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GUI.DrawTexture(new Rect(x, y, w, h), cursor);
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}
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RenderTexture.active = prevActive;
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if (bHideMenu)
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HideMenu();
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}
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public void ShowMenu()
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{
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var overlay = SteamVR_Overlay.instance;
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if (overlay == null)
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return;
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var texture = overlay.texture as RenderTexture;
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if (texture == null)
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{
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Debug.LogError("<b>[SteamVR]</b> Menu requires overlay texture to be a render texture.");
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return;
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}
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SaveCursorState();
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Cursor.visible = true;
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Cursor.lockState = CursorLockMode.None;
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this.overlay = overlay;
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uvOffset = overlay.uvOffset;
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distance = overlay.distance;
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// If an existing camera is rendering into the overlay texture, we need
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// to temporarily disable it to keep it from clearing the texture on us.
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var cameras = Object.FindObjectsOfType(typeof(Camera)) as Camera[];
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foreach (var cam in cameras)
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{
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if (cam.enabled && cam.targetTexture == texture)
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{
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overlayCam = cam;
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overlayCam.enabled = false;
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break;
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}
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}
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var tracker = SteamVR_Render.Top();
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if (tracker != null)
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scale = tracker.origin.localScale.x;
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}
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public void HideMenu()
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{
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RestoreCursorState();
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if (overlayCam != null)
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overlayCam.enabled = true;
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if (overlay != null)
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{
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overlay.uvOffset = uvOffset;
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overlay.distance = distance;
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overlay = null;
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}
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Joystick1Button7))
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{
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if (overlay == null)
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{
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ShowMenu();
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}
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else
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{
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HideMenu();
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}
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}
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else if (Input.GetKeyDown(KeyCode.Home))
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{
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SetScale(1.0f);
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}
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else if (Input.GetKey(KeyCode.PageUp))
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{
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SetScale(Mathf.Clamp(scale + scaleRate * Time.deltaTime, scaleLimits.x, scaleLimits.y));
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}
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else if (Input.GetKey(KeyCode.PageDown))
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{
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SetScale(Mathf.Clamp(scale - scaleRate * Time.deltaTime, scaleLimits.x, scaleLimits.y));
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}
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}
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void SetScale(float scale)
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{
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this.scale = scale;
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var tracker = SteamVR_Render.Top();
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if (tracker != null)
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tracker.origin.localScale = new Vector3(scale, scale, scale);
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}
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void SaveCursorState()
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{
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savedCursorVisible = Cursor.visible;
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savedCursorLockState = Cursor.lockState;
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}
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void RestoreCursorState()
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{
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Cursor.visible = savedCursorVisible;
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Cursor.lockState = savedCursorLockState;
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}
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}
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} |