soundvision/UnityProject/Assets/ThridParty/SteamVR/Scripts/SteamVR_TrackingReferenceManager.cs
2019-10-29 16:13:37 +01:00

63 lines
No EOL
2.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Valve.VR
{
public class SteamVR_TrackingReferenceManager : MonoBehaviour
{
private Dictionary<uint, TrackingReferenceObject> trackingReferences = new Dictionary<uint, TrackingReferenceObject>();
private void OnEnable()
{
SteamVR_Events.NewPoses.AddListener(OnNewPoses);
}
private void OnDisable()
{
SteamVR_Events.NewPoses.RemoveListener(OnNewPoses);
}
private void OnNewPoses(TrackedDevicePose_t[] poses)
{
if (poses == null)
return;
for (uint deviceIndex = 0; deviceIndex < poses.Length; deviceIndex++)
{
if (trackingReferences.ContainsKey(deviceIndex) == false)
{
ETrackedDeviceClass deviceClass = OpenVR.System.GetTrackedDeviceClass(deviceIndex);
if (deviceClass == ETrackedDeviceClass.TrackingReference)
{
TrackingReferenceObject trackingReference = new TrackingReferenceObject();
trackingReference.trackedDeviceClass = deviceClass;
trackingReference.gameObject = new GameObject("Tracking Reference " + deviceIndex.ToString());
trackingReference.gameObject.transform.parent = this.transform;
trackingReference.trackedObject = trackingReference.gameObject.AddComponent<SteamVR_TrackedObject>();
trackingReference.renderModel = trackingReference.gameObject.AddComponent<SteamVR_RenderModel>();
trackingReference.renderModel.createComponents = false;
trackingReference.renderModel.updateDynamically = false;
trackingReferences.Add(deviceIndex, trackingReference);
trackingReference.gameObject.SendMessage("SetDeviceIndex", (int)deviceIndex, SendMessageOptions.DontRequireReceiver);
}
else
{
trackingReferences.Add(deviceIndex, new TrackingReferenceObject() { trackedDeviceClass = deviceClass });
}
}
}
}
private class TrackingReferenceObject
{
public ETrackedDeviceClass trackedDeviceClass;
public GameObject gameObject;
public SteamVR_RenderModel renderModel;
public SteamVR_TrackedObject trackedObject;
}
}
}