48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using RootSystem = System;
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using System.Linq;
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using System.Collections.Generic;
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namespace Windows.Kinect
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{
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//
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// Windows.Kinect.Vector4
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//
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[RootSystem.Runtime.InteropServices.StructLayout(RootSystem.Runtime.InteropServices.LayoutKind.Sequential)]
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public struct Vector4
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{
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public float X { get; set; }
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public float Y { get; set; }
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public float Z { get; set; }
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public float W { get; set; }
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public override int GetHashCode()
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{
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return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode() ^ W.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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if (!(obj is Vector4))
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{
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return false;
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}
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return this.Equals((Vector4)obj);
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}
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public bool Equals(Vector4 obj)
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{
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return X.Equals(obj.X) && Y.Equals(obj.Y) && Z.Equals(obj.Z) && W.Equals(obj.W);
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}
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public static bool operator ==(Vector4 a, Vector4 b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(Vector4 a, Vector4 b)
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{
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return !(a.Equals(b));
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}
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}
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}
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