41 lines
No EOL
1.3 KiB
C#
41 lines
No EOL
1.3 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace cylvester
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{
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[System.Serializable]
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class UnityFloatEvent : UnityEvent<float> { }
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public class PdSpectrumBind : MonoBehaviour
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{
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[SerializeField] private PdBackend pdBackend = null;
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[SerializeField] private Rect selection = Rect.zero;
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[SerializeField] private UnityFloatEvent energyChanged = null;
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[SerializeField] private int channel = 0;
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private ISpectrumGenerator spectrumGenerator_;
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private IPdArraySelector arraySelector_;
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public int TextureWidth { get; } = 512;
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public int TextureHeight { get; } = 256;
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public Texture2D Spectrum => spectrumGenerator_.Spectrum;
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public int Energy { get; private set; }
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private void Start()
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{
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arraySelector_ = new PdArraySelector(pdBackend.SpectrumArrayContainer);
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spectrumGenerator_ = new SpectrumGeneratorPlayMode(TextureWidth, TextureHeight, arraySelector_);
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}
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private void Update()
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{
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arraySelector_.Selection = channel;
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var energy = spectrumGenerator_.Update(selection);
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if (energy == Energy)
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return;
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Energy = energy;
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energyChanged.Invoke(Energy);
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}
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}
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} |