soundvision/Jenkinsfile
2019-07-13 21:17:43 +02:00

47 lines
1.6 KiB
Groovy

pipeline {
agent any
environment {
APP_NAME = "SoundVision"
RUBY = "C:\\Ruby25-x64\\bin\\u3d"
MXBUILD = "\"C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Community\\MSBuild\\15.0\\Bin\\MSBuild.exe\""
}
stages {
stage('Build'){
steps{
echo 'Generate Build Number File'
writeFile file: 'UnityProject/Assets/Resources/buildNumber.txt', text: "${BUILD_NUMBER}"
echo 'Building Unity Project'
bat "${RUBY} run -u 2018.4.3f1 -r -- -batchmode -nographics -quit -projectPath '${workspace}\\UnityProject' -executeMethod AppBuilder.Build"
echo 'Stash unity build'
stash includes: 'bin/**/*', name: 'unity build'
}
}
stage('Test'){
steps{
echo 'Unit Test'
}
}
stage('Setup')
{
steps{
echo 'Build Installer'
unstash 'unity build'
bat "${MXBUILD} .\\setup\\setup.sln /property:Configuration=Release"
stash includes: "${APP_NAME}.msi", name: 'installer build'
}
}
stage('Publish')
{
steps{
echo 'publish Build'
unstash 'installer build'
cifsPublisher(publishers: [[configName: 'Cylvester Share', transfers: [[cleanRemote: false, excludes: '', flatten: false, makeEmptyDirs: false, noDefaultExcludes: false, patternSeparator: '[, ]+', remoteDirectory: 'Build${BUILD_NUMBER}', remoteDirectorySDF: false, removePrefix: '', sourceFiles: 'SoundVision.msi']], usePromotionTimestamp: false, useWorkspaceInPromotion: false, verbose: true]])
}
}
}
}