19 lines
400 B
C#
19 lines
400 B
C#
using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEngine.Rendering;
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public class BokehBind : MonoBehaviour
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{
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private Bloom bloom_;
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[SerializeField] Volume volume = null;
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private void Start()
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{
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volume.profile.TryGet(out bloom_);
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}
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public void OnEnergyChanged(float energy)
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{
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bloom_.intensity.value = energy / 500f;
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}
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}
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