Add return value to run
method
Currently the `run` method has no return value. It would be helpful if the method would return a reference to the animation itselves, so that code like this would be possible: ````javascript let foo = new DMX.Animation() .add(...) .run(...); ````
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anim.js
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anim.js
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@ -65,6 +65,8 @@ Anim.prototype.run = function(universe, onFinish) {
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ani_setup()
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ani_setup()
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var iid = this.interval = setInterval(ani_step, resolution)
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var iid = this.interval = setInterval(ani_step, resolution)
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return this
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}
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}
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module.exports = Anim
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module.exports = Anim
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