Merge pull request #19 from xuio/master

Add BeagleBone-DMX driver
This commit is contained in:
Sebastian Wiedenroth 2016-11-18 03:35:31 +01:00 committed by GitHub
commit 1b2d207f1c
2 changed files with 58 additions and 0 deletions

1
dmx.js
View file

@ -14,6 +14,7 @@ function DMX(options) {
this.registerDriver('enttec-usb-dmx-pro', require('./drivers/enttec-usb-dmx-pro')) this.registerDriver('enttec-usb-dmx-pro', require('./drivers/enttec-usb-dmx-pro'))
this.registerDriver('enttec-open-usb-dmx', require('./drivers/enttec-open-usb-dmx')) this.registerDriver('enttec-open-usb-dmx', require('./drivers/enttec-open-usb-dmx'))
this.registerDriver('artnet', require('./drivers/artnet')) this.registerDriver('artnet', require('./drivers/artnet'))
this.registerDriver('bbdmx', require('./drivers/bbdmx'))
} }
util.inherits(DMX, EventEmitter) util.inherits(DMX, EventEmitter)

57
drivers/bbdmx.js Normal file
View file

@ -0,0 +1,57 @@
'use strict';
const dgram = require('dgram');
function BBDMX(device_id, options) {
const self = this;
self.options = options || {};
self.universe = new Buffer(512);
self.universe.fill(0);
self.host = device_id || '127.0.0.1';
self.port = self.options.port || 9930;
self.dev = dgram.createSocket('udp4');
self.sleepTime = 24;
self.start();
}
BBDMX.prototype.send_universe = function() {
let messageBuffer = new Buffer(this.universe.length.toString());
for (let i = 0; i < this.universe.length; i++) {
const channel = new Buffer(' ' + this.universe[i]);
const length = channel.length + messageBuffer.length;
messageBuffer = Buffer.concat([messageBuffer, channel], length);
}
this.dev.send(messageBuffer, 0, messageBuffer.length, this.port, this.host);
};
BBDMX.prototype.start = function() {
this.timeout = setInterval(this.send_universe.bind(this), this.sleepTime);
};
BBDMX.prototype.stop = function() {
clearInterval(this.timeout);
};
BBDMX.prototype.close = function(cb) {
this.stop();
cb(null);
};
BBDMX.prototype.update = function(u) {
for (let c in u) {
this.universe[c] = u[c];
}
};
BBDMX.prototype.updateAll = function(v) {
for (let i = 0; i < 512; i++) {
this.universe[i] = v;
}
};
BBDMX.prototype.get = function(c) {
return this.universe[c];
};
module.exports = BBDMX;