make bbdmx driver more backwards compatible, adjust style and add it to the readme
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2 changed files with 35 additions and 34 deletions
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@ -1,57 +1,57 @@
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'use strict';
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'use strict'
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const dgram = require('dgram');
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var dgram = require('dgram')
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function BBDMX(device_id, options) {
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const self = this;
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self.options = options || {};
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self.universe = new Buffer(512);
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self.universe.fill(0);
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self.host = device_id || '127.0.0.1';
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self.port = self.options.port || 9930;
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self.dev = dgram.createSocket('udp4');
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self.sleepTime = 24;
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self.start();
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var self = this
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self.options = options || {}
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self.universe = new Buffer(512)
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self.universe.fill(0)
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self.host = device_id || '127.0.0.1'
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self.port = self.options.port || 9930
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self.dev = dgram.createSocket('udp4')
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self.sleepTime = 24
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self.start()
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}
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BBDMX.prototype.send_universe = function() {
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let messageBuffer = new Buffer(this.universe.length.toString());
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var channel
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var messageBuffer = new Buffer(this.universe.length.toString())
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for (let i = 0; i < this.universe.length; i++) {
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const channel = new Buffer(' ' + this.universe[i]);
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const length = channel.length + messageBuffer.length;
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messageBuffer = Buffer.concat([messageBuffer, channel], length);
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for (var i = 0; i < this.universe.length; i++) {
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channel = new Buffer(' ' + this.universe[i])
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messageBuffer = Buffer.concat([messageBuffer, channel])
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}
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this.dev.send(messageBuffer, 0, messageBuffer.length, this.port, this.host);
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};
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this.dev.send(messageBuffer, 0, messageBuffer.length, this.port, this.host)
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}
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BBDMX.prototype.start = function() {
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this.timeout = setInterval(this.send_universe.bind(this), this.sleepTime);
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};
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this.timeout = setInterval(this.send_universe.bind(this), this.sleepTime)
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}
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BBDMX.prototype.stop = function() {
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clearInterval(this.timeout);
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};
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clearInterval(this.timeout)
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}
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BBDMX.prototype.close = function(cb) {
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this.stop();
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cb(null);
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this.stop()
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cb(null)
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};
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BBDMX.prototype.update = function(u) {
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for (let c in u) {
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this.universe[c] = u[c];
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for (var c in u) {
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this.universe[c] = u[c]
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}
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};
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}
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BBDMX.prototype.updateAll = function(v) {
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for (let i = 0; i < 512; i++) {
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this.universe[i] = v;
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for (var i = 0; i < 512; i++) {
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this.universe[i] = v
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}
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};
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}
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BBDMX.prototype.get = function(c) {
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return this.universe[c];
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};
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return this.universe[c]
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}
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module.exports = BBDMX;
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module.exports = BBDMX
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@ -65,10 +65,11 @@ Register a new DMX Driver module by its name.
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These drivers are currently registered by default:
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- null: a development driver that prints the universe to stdout
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- artnet: driver for EnttecODE
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- bbdmx: driver for [BeagleBone-DMX](https://github.com/boxysean/beaglebone-DMX)
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- dmx4all: driver for DMX4ALL devices like the "NanoDMX USB Interface"
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- enttec-usb-dmx-pro: a driver for devices using a Enttec USB DMX Pro chip like the "DMXKing ultraDMX Micro".
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- enttec-open-usb-dmx: driver for "Enttec Open DMX USB". This device is NOT recommended, there are known hardware limitations and this driver is not very stable. (If possible better obtain a device with the "pro" chip)
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- artnet: driver for EnttecODE
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#### dmx.addUniverse(name, driver, device_id)
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