FIX(animation): consider easing options
Up to now a default easing method 'linear' was used even if the easing option has been set. This commit makes sure that the assigned easing option is considered when animating.w
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1 changed files with 26 additions and 17 deletions
43
anim.js
43
anim.js
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@ -11,7 +11,8 @@ function Anim() {
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Anim.prototype.add = function(to, duration, options) {
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Anim.prototype.add = function(to, duration, options) {
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var options = options || {}
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var options = options || {}
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var duration = duration || resolution
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var duration = duration || resolution
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options['easing'] = options['easing'] || 'linear'
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options.easing = options.easing || 'linear';
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this.fx_stack.push({'to': to, 'duration': duration, 'options': options})
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this.fx_stack.push({'to': to, 'duration': duration, 'options': options})
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return this
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return this
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}
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}
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@ -29,36 +30,44 @@ Anim.prototype.stop = function () {
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Anim.prototype.run = function(universe, onFinish) {
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Anim.prototype.run = function(universe, onFinish) {
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var config = {}
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var config = {}
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var t = 0
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var ticks = 0
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var d = 0
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var duration = 0
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var a
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var animationStep
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var fx_stack = this.fx_stack;
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var fx_stack = this.fx_stack;
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var ani_setup = function() {
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var ani_setup = function() {
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a = fx_stack.shift()
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animationStep = fx_stack.shift()
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t = 0
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ticks = 0
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d = a.duration
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duration = animationStep.duration
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config = {}
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config = {}
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for(var k in a.to) {
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for (var k in animationStep.to) {
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config[k] = {
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config[k] = {
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'start': universe.get(k),
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'start': universe.get(k),
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'end': a.to[k]
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'end': animationStep.to[k],
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'options': animationStep.options
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}
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}
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}
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}
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}
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}
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var ani_step = function() {
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var ani_step = function() {
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var new_vals = {}
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var newValues = {}
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for(var k in config) {
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for (var k in config) {
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new_vals[k] = Math.round(config[k].start + ease['linear'](t, 0, 1, d) * (config[k].end - config[k].start))
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var entry = config[k]
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var easing = ease[entry.options.easing]
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newValues[k] = Math.round(entry.start + easing(ticks, 0, 1, duration) * (entry.end - entry.start))
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}
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}
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t = t + resolution
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universe.update(new_vals)
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ticks = ticks + resolution
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if(t > d) {
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universe.update(newValues)
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if(fx_stack.length > 0) {
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if (ticks > duration) {
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if (fx_stack.length > 0) {
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ani_setup()
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ani_setup()
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} else {
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} else {
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clearInterval(iid)
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clearInterval(iid)
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if(onFinish) onFinish()
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if(onFinish) {
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onFinish()
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}
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}
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}
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}
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}
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}
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}
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