"use strict" var ease = require('./easing.js').ease var resolution = 25 function Anim() { this.fx_stack = [] this.interval = null } Anim.prototype.add = function(to, duration, options) { var options = options || {} var duration = duration || resolution options.easing = options.easing || 'linear'; this.fx_stack.push({'to': to, 'duration': duration, 'options': options}) return this } Anim.prototype.delay = function(duration) { return this.add({}, duration) } Anim.prototype.stop = function () { if(this.interval) { clearInterval(this.interval) } this.fx_stack = [] } Anim.prototype.run = function(universe, onFinish) { var config = {} var ticks = 0 var duration = 0 var animationStep var fx_stack = this.fx_stack; var ani_setup = function() { animationStep = fx_stack.shift() ticks = 0 duration = animationStep.duration config = {} for (var k in animationStep.to) { config[k] = { 'start': universe.get(k), 'end': animationStep.to[k], 'options': animationStep.options } } } var ani_step = function() { var newValues = {} for (var k in config) { var entry = config[k] var easing = ease[entry.options.easing] newValues[k] = Math.round(entry.start + easing(ticks, 0, 1, duration) * (entry.end - entry.start)) } ticks = ticks + resolution universe.update(newValues) if (ticks > duration) { if (fx_stack.length > 0) { ani_setup() } else { clearInterval(iid) if(onFinish) { onFinish() } } } } ani_setup() var iid = this.interval = setInterval(ani_step, resolution) } module.exports = Anim