const DMX = require('./dmx'); const dmx = new DMX(); const A = dmx.animation; // var universe = dmx.addUniverse('demo', 'enttec-usb-dmx-pro', '/dev/cu.usbserial-6AVNHXS8') // var universe = dmx.addUniverse('demo', 'enttec-open-usb-dmx', '/dev/cu.usbserial-6AVNHXS8') const universe = dmx.addUniverse('demo', 'null'); universe.update({1: 1, 2: 0}); universe.update({16: 1, 17: 255}); universe.update({1: 255, 3: 120, 4: 230, 5: 30, 6: 110, 7: 255, 8: 10, 9: 255, 10: 255, 11: 0}); function done() {console.log('DONE');} function greenWater(universe, channels, duration) { const colors = [ [160, 230, 20], [255, 255, 0], [110, 255, 10], ]; for (const c in channels) { const r = Math.floor((Math.random() * colors.length)); const u = {}; for (let i = 0; i < 3; i++) { u[channels[c] + i] = colors[r][i]; } new A().add(u, duration).run(universe); } setTimeout(function () {greenWater(universe, channels, duration);}, duration * 2); } function warp(universe, channel, min, max, duration) { const a = {}, b = {}; a[channel] = min; b[channel] = max; new A().add(a, duration).add(b, duration).run(universe, function () { warp(universe, channel, min, max, duration); }); } warp(universe, 1, 200, 220, 360); warp(universe, 1 + 15, 200, 255, 240); greenWater(universe, [3, 6, 9], 4000); greenWater(universe, [3 + 15, 6 + 15, 9 + 15], 4000); return; const x = new A() .add({1: 255, 6: 110, 7: 255, 8: 10}, 1200) .delay(1000) .add({1: 0}, 600) .add({1: 255}, 600) .add({5: 255, 6: 128}, 1000) .add({1: 0}, 100) .add({1: 255}, 100) .add({1: 0}, 200) .add({1: 255}, 200) .add({1: 0}, 100) .add({1: 255}, 100) .add({1: 0}) .delay(50) .add({1: 255}) .delay(50) .add({1: 0}) .delay(50) .add({1: 255}) .delay(50) .add({1: 0}) .delay(50) .add({1: 255}) .delay(50) .add({2: 255}, 6000) .delay(200) .add({2: 0}); const y = new A() .add({9: 255}, 10000); x.run(universe, done); y.run(universe, done);