"use strict" var DMX = require('./dmx') var A = DMX.Animation var dmx = new DMX() // var universe = dmx.addUniverse('demo', 'enttec-usb-dmx-pro', 0) var universe = dmx.addUniverse('demo', 'null') universe.update({0: 1, 1: 0}) universe.update({15: 1, 16: 255}) universe.update({1: 255, 3: 120, 4: 230, 5: 30, 6: 110, 7: 255, 8: 10, 9: 255, 10: 255, 11: 0}) function done() {console.log('DONE')} function green_water(universe, channels, duration) { var colors = [ [160, 230, 20], [255, 255, 0], [110, 255, 10] ] for(var c in channels) { var r = Math.floor((Math.random()*colors.length)) var u = {} for(var i = 0; i < 3; i++) { u[channels[c] + i] = colors[r][i] } new A().add(u, duration).run(universe) } setTimeout(function() {green_water(universe, channels, duration);}, duration * 2) } function warp(universe, channel, min, max, duration) { var a = {}, b = {} a[channel] = min; b[channel] = max; new A().add(a, duration).add(b, duration).run(universe, function() { warp(universe, channel, min, max, duration) }) } warp(universe, 1, 200, 220, 360) warp(universe, 1+15, 200, 255, 240) green_water(universe, [3, 6, 9], 4000) green_water(universe, [3+15, 6+15, 9+15], 4000) return var x = new A() .add({1: 255, 6: 110, 7: 255, 8: 10}, 1200) .delay(1000) .add({1: 0}, 600) .add({1: 255}, 600) .add({5: 255, 6: 128}, 1000) .add({1: 0}, 100) .add({1: 255}, 100) .add({1: 0}, 200) .add({1: 255}, 200) .add({1: 0}, 100) .add({1: 255}, 100) .add({1: 0}) .delay(50) .add({1: 255}) .delay(50) .add({1: 0}) .delay(50) .add({1: 255}) .delay(50) .add({1: 0}) .delay(50) .add({1: 255}) .delay(50) .add({2: 255}, 6000) .delay(200) .add({2: 0}) var y = new A() .add({9: 255}, 10000) x.run(universe, done) y.run(universe, done)