var ease = require('./easing.js').ease var resolution = 25; exports.Anim = function(universe) { this.universe = universe; this.fx_stack = []; this.add = function(to, duration, options) { var options = options || {}; var duration = duration || resolution; options['easing'] = options['easing'] || 'linear'; this.fx_stack.push({'to': to, 'duration': duration, 'options': options}); return this; } this.delay = function(duration) { return this.add({}, duration); } this.run = function(onFinish) { var config = {} , t = 0 , d = 0 , a ; var fx_stack = this.fx_stack; var ani_setup = function() { a = fx_stack.shift(); t = 0; d = a.duration; config = {} for(var k in a.to) { config[k] = { 'start': universe.get(k), 'end': a.to[k] } } } var ani_step = function() { new_vals = {}; for(var k in config) { new_vals[k] = Math.round(config[k].start + ease['linear'](t, 0, 1, d) * (config[k].end - config[k].start)) } t = t + resolution; universe.update(new_vals); if(t > d) { if(fx_stack.length > 0) { ani_setup() } else { clearInterval(iid); if(onFinish) onFinish(); } } } ani_setup(); var iid = setInterval(ani_step, resolution); } }