dmx-flok/drivers/artnet.js
Sebastian Wiedenroth 00d960e441 Change DMX addressing to start at channel 1
This wastes one byte on each universe buffer and will require you to update your configs and animations but hopefully prevent confusion and off-by-one errors in the future.
2017-07-30 17:17:05 +02:00

69 lines
1.4 KiB
JavaScript

"use strict"
var dgram = require('dgram')
function EnttecODE(device_id, options) {
var self = this
self.header = new Buffer([65, 114, 116, 45, 78, 101, 116, 0, 0, 80, 0, 14])
self.sequence = new Buffer([0])
self.physical = new Buffer([0])
self.universe_id = new Buffer([0x00, 0x00])
self.length = new Buffer([0x02, 0x00])
self.universe = new Buffer(513)
self.universe.fill(0)
self.sleepTime = 24
options = options || {}
self.universe_id.writeInt16BE(options.universe || 0, 0)
self.host = device_id || '127.0.0.1'
self.port = options.port || 6454
self.dev = dgram.createSocket('udp4')
self.start()
}
EnttecODE.prototype.send_universe = function() {
var pkg = Buffer.concat([
this.header,
this.sequence,
this.physical,
this.universe_id,
this.length,
this.universe.slice(1)
])
this.dev.send(pkg, 0, pkg.length, this.port, this.host)
}
EnttecODE.prototype.start = function() {
this.timeout = setInterval(this.send_universe.bind(this), this.sleepTime)
}
EnttecODE.prototype.stop = function() {
clearInterval(this.timeout)
}
EnttecODE.prototype.close = function(cb) {
this.stop()
cb(null)
}
EnttecODE.prototype.update = function(u) {
for (var c in u) {
this.universe[c] = u[c]
}
}
EnttecODE.prototype.updateAll = function(v) {
for (var i = 1; i <= 512; i++) {
this.universe[i] = v
}
}
EnttecODE.prototype.get = function(c) {
return this.universe[c]
}
module.exports = EnttecODE