realityplayground-of/zoneb/bin/data/shaders/particles/update.vert

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GLSL
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2020-10-20 12:02:10 +00:00
in vec4 position;
in vec2 texcoord;
out vec2 texCoordVarying;
void main()
{
texCoordVarying = texcoord;
gl_Position = position;
}