14 lines
215 B
GLSL
14 lines
215 B
GLSL
|
#version 150
|
||
|
|
||
|
// Custom attributes.
|
||
|
|
||
|
uniform sampler2DRect uColorTex; // Sampler for the color registered data
|
||
|
|
||
|
in vec2 gTexCoord;
|
||
|
|
||
|
out vec4 fragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
fragColor = texture(uColorTex, gTexCoord);
|
||
|
}
|