2020-10-20 12:02:10 +00:00
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uniform mat4 modelViewProjectionMatrix;
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2020-10-31 17:40:31 +00:00
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uniform mat4 modelViewMatrix;
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2020-10-20 12:02:10 +00:00
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uniform sampler2DRect particles0;
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uniform sampler2DRect particles1;
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uniform sampler2DRect particles2;
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2020-10-31 13:47:00 +00:00
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uniform sampler2DRect particles3;
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2020-10-31 19:59:19 +00:00
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uniform sampler2DRect particles4; // prev
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uniform sampler2DRect particles5; // org
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uniform int uEnergy;
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2020-10-20 12:02:10 +00:00
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in vec4 position;
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in vec2 texcoord;
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2020-10-31 17:40:31 +00:00
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out vec2 vTexCoord;
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2020-10-26 11:22:40 +00:00
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out vec3 vPos;
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2020-10-31 13:47:00 +00:00
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out vec4 vTarget;
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2020-10-20 12:50:26 +00:00
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out float vTemperature;
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2020-10-20 12:55:48 +00:00
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out float vAge;
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2020-10-31 17:40:31 +00:00
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out vec4 vPosition;
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2020-10-31 18:47:59 +00:00
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out vec4 vPrevPosition;
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2020-10-20 12:02:10 +00:00
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void main()
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{
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2020-10-31 19:59:19 +00:00
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vTexCoord = texcoord;
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vec4 misc = texture(particles2, vTexCoord);
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vec4 vTarget = texture(particles3, vTexCoord);
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vTemperature = misc.x;
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vAge = misc.y;
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2020-11-01 15:08:56 +00:00
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vPos = texture(particles0, vTexCoord).xyz;
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2020-10-31 19:59:19 +00:00
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vPosition = modelViewMatrix * vec4(vPos, 1.0);
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vPrevPosition = modelViewMatrix * vec4(texture(particles4, vTexCoord).xyz, 1.0);
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2020-10-20 12:02:10 +00:00
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}
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