2020-10-20 12:02:10 +00:00
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uniform sampler2DRect particles0;
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uniform sampler2DRect particles1;
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uniform sampler2DRect particles2;
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uniform sampler2DRect u_depth;
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uniform sampler2DRect u_world;
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uniform sampler2DRect u_v4l2cam;
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uniform sampler2DRect imageTexture;
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in vec2 texCoordVarying;
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2020-10-20 12:50:26 +00:00
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in float vTemperature;
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2020-10-20 12:02:10 +00:00
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void main()
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{
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fragColor = vec4(1);//vec4(texture(u_world, texCoordVarying.st).rgb,1);
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// fragColor = vec4(texCoordVarying.st/100,1.0,1.0);//vec4(texture(u_world, texCoordVarying.st).rgb,1);
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2020-10-20 12:50:26 +00:00
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// fragColor = vec4(texture(u_v4l2cam, texCoordVarying.st).rgb,1);
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fragColor = vec4(texture(imageTexture, vec2(vTemperature*1024, 0.5)).xyz,1);
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2020-10-20 12:02:10 +00:00
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}
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