no holes!
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a9b65025d3
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23e77308e7
4 changed files with 27 additions and 14 deletions
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@ -46,8 +46,9 @@ void main()
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{
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vec3 vOffset;
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if(uEnergy > 0) {
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vOffset = (vPrevPosition[i].xyz - vPosition[i].xyz) * (gAge * 15);
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// vOffset += normalize(vOffset) * 5;
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if(gAge < 0.01) return;
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vOffset = (vPrevPosition[i].xyz - vPosition[i].xyz);
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vOffset += normalize(vOffset) * 10;
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}
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else {
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vOffset = (vPrevPosition[i].xyz - vPosition[i].xyz);
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@ -4,7 +4,10 @@ uniform sampler2DRect particles0;
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uniform sampler2DRect particles1;
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uniform sampler2DRect particles2;
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uniform sampler2DRect particles3;
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uniform sampler2DRect particles4;
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uniform sampler2DRect particles4; // prev
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uniform sampler2DRect particles5; // org
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uniform int uEnergy;
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in vec4 position;
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in vec2 texcoord;
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@ -19,13 +22,18 @@ out vec4 vPrevPosition;
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void main()
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{
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// vTexCoord = vec2(gl_InstanceID % 512, gl_InstanceID / 512);
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vTexCoord = texcoord;
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vec4 misc = texture(particles2, vTexCoord);
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vec4 vTarget = texture(particles3, vTexCoord);
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vTemperature = misc.x;
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vAge = misc.y;
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// vTexCoord = vec2(gl_InstanceID % 512, gl_InstanceID / 512);
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vTexCoord = texcoord;
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vec4 misc = texture(particles2, vTexCoord);
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vec4 vTarget = texture(particles3, vTexCoord);
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vTemperature = misc.x;
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vAge = misc.y;
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if(uEnergy > 0) {
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vPos = texture(particles0, vTexCoord).xyz;
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vPosition = modelViewMatrix * vec4(vPos, 1.0);
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vPrevPosition = modelViewMatrix * vec4(texture(particles4, vTexCoord).xyz, 1.0);
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}
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else {
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vPos = texture(particles5, vTexCoord).xyz;
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}
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vPosition = modelViewMatrix * vec4(vPos, 1.0);
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vPrevPosition = modelViewMatrix * vec4(texture(particles4, vTexCoord).xyz, 1.0);
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}
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@ -6,6 +6,7 @@ uniform sampler2DRect particles1;
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uniform sampler2DRect particles2;
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uniform sampler2DRect particles3;
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uniform sampler2DRect particles4;
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uniform sampler2DRect particles5;
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uniform sampler2DRect u_depth;
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uniform sampler2DRect u_world;
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@ -31,6 +32,7 @@ layout(location = 1) out vec4 velOut;
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layout(location = 2) out vec4 misOut;
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layout(location = 3) out vec4 tarOut;
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layout(location = 4) out vec4 prevPosOut;
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layout(location = 5) out vec4 orgPosOut;
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vec3 random3(vec3 c) {
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@ -144,7 +146,7 @@ void main()
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posWorld.z = -depth * 65535.0; // Remap to float range.
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posWorld.x = ray.x * posWorld.z;
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posWorld.y = ray.y * posWorld.z;
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posWorld.xyz += random3(posWorld.xyz) * 0.5;
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posWorld.xyz += random3(posWorld.xyz) * 0.3;
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float age = misc.y;
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if(age > 1) { // reached target
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@ -239,4 +241,5 @@ void main()
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misOut = vec4(thermo, age, 0, 0);
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tarOut = vec4(target);
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prevPosOut = vec4(prevPos, 1.0);
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orgPosOut = posWorld;
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}
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@ -75,7 +75,7 @@ void ofApp::setupParticles()
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unsigned w = 512 * 4 * 2;
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unsigned h = 512 * 4 * 2;
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particles.init(w, h, OF_PRIMITIVE_POINTS, false, 5);
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particles.init(w, h, OF_PRIMITIVE_POINTS, false, 6);
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particles.loadShaders("shaders/particles/update", "shaders/particles/draw");
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@ -92,7 +92,6 @@ void ofApp::setupParticles()
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}
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}
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particles.loadDataTexture(ofxGpuParticles::POSITION, particlePosns);
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particles.loadDataTexture(4, particlePosns); // prev pos
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// initial velocities
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particles.zeroDataTexture(ofxGpuParticles::VELOCITY);
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@ -109,6 +108,8 @@ void ofApp::setupParticles()
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}
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particles.loadDataTexture(ofxGpuParticles::MISC, particlePosns);
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particles.zeroDataTexture(3);
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particles.zeroDataTexture(4); // prev pos
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particles.zeroDataTexture(5); // org pos
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delete[] particlePosns;
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