diff --git a/zoneb/bin/data/shaders/bound.frag b/zoneb/bin/data/shaders/bound.frag index fb59d2f..d346851 100644 --- a/zoneb/bin/data/shaders/bound.frag +++ b/zoneb/bin/data/shaders/bound.frag @@ -172,7 +172,7 @@ void main() { gl_FragColor = texture(u_buffer0, st); #else // Main Buffer - vec2 st2 = st + vec2(simplex3d_fractal(vec3(st,0)/80), simplex3d_fractal(vec3(0,st.ts)/80)) * 16; + vec2 st2 = st + vec2(simplex3d_fractal(vec3(st/200,u_time/4)), simplex3d_fractal(vec3(u_time/4,st.ts/200))) * 40; vec3 dispColor = vec3(0, 0, 0); vec4 pointCloudColor = texture(u_ofcam, st); diff --git a/zoneb/bin/data/shaders/particles/update.frag b/zoneb/bin/data/shaders/particles/update.frag index 4573dd9..a594238 100755 --- a/zoneb/bin/data/shaders/particles/update.frag +++ b/zoneb/bin/data/shaders/particles/update.frag @@ -138,7 +138,7 @@ void main() target.xyz = pos; } else if (target.w > 0) { // targeted - age += 0.001; + age += 0.01; thermo = misc.x; } else { // wandering