thermo delay
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parent
a42886c0ca
commit
4d1349f720
3 changed files with 16 additions and 7 deletions
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@ -3,4 +3,5 @@
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<XY>61.2245, -12.2449</XY>
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<XY>61.2245, -12.2449</XY>
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<scale>1.869</scale>
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<scale>1.869</scale>
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<device>video3</device>
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<device>video3</device>
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<thermo_delay>7</thermo_delay>
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</ZONE_B>
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</ZONE_B>
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@ -50,9 +50,11 @@ void ofApp::setupThermal()
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v4l2Cam.settings(ofxV4L2_AUTOGAIN, set_autogain);
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v4l2Cam.settings(ofxV4L2_AUTOGAIN, set_autogain);
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v4l2Cam.settings(ofxV4L2_GAIN, set_gain);
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v4l2Cam.settings(ofxV4L2_GAIN, set_gain);
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// we use a texture because the ofxV4L2 class has no draw method (yet)
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v4l2Buffer.resize(60);
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// we use GL_LUMINANCE because the ofxV4L2 class supports only grayscale (for now)
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for (int i = 0; i < v4l2Buffer.size(); i++)
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v4l2Tex.allocate(512, 512, GL_RGB);
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{
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v4l2Buffer.at(i).allocate(512, 512, GL_RGB);
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}
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v4l2Pixels.allocate(512, 512, OF_PIXELS_RGB);
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v4l2Pixels.allocate(512, 512, OF_PIXELS_RGB);
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for (int i = 0; i < 512; i++)
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for (int i = 0; i < 512; i++)
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@ -125,6 +127,7 @@ void ofApp::setupGui()
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gui.setup("ZONE B", "settings.xml"); // most of the time you don't need a name
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gui.setup("ZONE B", "settings.xml"); // most of the time you don't need a name
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gui.add(registrationXY.setup("XY", {-208, -257}, {-400, -400}, {400, 400}));
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gui.add(registrationXY.setup("XY", {-208, -257}, {-400, -400}, {400, 400}));
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gui.add(registrationScale.setup("scale", 2.0, 0.1, 3));
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gui.add(registrationScale.setup("scale", 2.0, 0.1, 3));
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gui.add(v4l2Delay.setup("thermo delay", 0, 0, 59));
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gui.add(captureDeviceName.setup("device", "video3"));
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gui.add(captureDeviceName.setup("device", "video3"));
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gui.loadFromFile("settings.xml");
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gui.loadFromFile("settings.xml");
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gui.setPosition(10, 10);
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gui.setPosition(10, 10);
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@ -211,7 +214,9 @@ void ofApp::updateThermal()
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}
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}
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}
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}
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}
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}
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v4l2Tex.allocate(v4l2Pixels);
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v4l2Buffer.at(v4l2BufferCount).allocate(v4l2Pixels);
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v4l2BufferCount = (v4l2BufferCount + 1) % (v4l2Delay + 1);
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struct
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struct
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{
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{
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bool operator()(ofVec3f a, ofVec3f b) const
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bool operator()(ofVec3f a, ofVec3f b) const
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@ -305,7 +310,7 @@ void ofApp::drawMain()
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auto tex = kinectDevice.getDepthTex();
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auto tex = kinectDevice.getDepthTex();
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boundShader.setUniformTexture("u_depth", tex);
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boundShader.setUniformTexture("u_depth", tex);
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boundShader.setUniformTexture("u_ofcam", fbos.at("ofcam"));
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boundShader.setUniformTexture("u_ofcam", fbos.at("ofcam"));
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boundShader.setUniformTexture("u_v4l2cam", v4l2Tex);
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boundShader.setUniformTexture("u_v4l2cam", v4l2Buffer.at(v4l2BufferCount));
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boundShader.setUniform1i("u_calib", calibMode == true ? 1 : 0);
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boundShader.setUniform1i("u_calib", calibMode == true ? 1 : 0);
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boundShader.setUniform2f("u_calibXY", registrationXY);
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boundShader.setUniform2f("u_calibXY", registrationXY);
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boundShader.setUniform1f("u_calibScale", registrationScale);
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boundShader.setUniform1f("u_calibScale", registrationScale);
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@ -328,7 +333,7 @@ void ofApp::draw()
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{
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{
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particles.whateverImages.at("u_depth") = kinectDevice.getDepthTex();
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particles.whateverImages.at("u_depth") = kinectDevice.getDepthTex();
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particles.whateverImages.at("u_world") = kinectDevice.getDepthToWorldTex();
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particles.whateverImages.at("u_world") = kinectDevice.getDepthToWorldTex();
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particles.whateverImages.at("u_v4l2cam") = v4l2Tex;
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particles.whateverImages.at("u_v4l2cam") = v4l2Buffer.at(v4l2BufferCount);
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fbos.at("ofcam").begin();
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fbos.at("ofcam").begin();
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ofClear(0);
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ofClear(0);
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@ -55,6 +55,8 @@ private:
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ofxV4L2 v4l2Cam;
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ofxV4L2 v4l2Cam;
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ofTexture v4l2Tex;
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ofTexture v4l2Tex;
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std::vector<ofTexture> v4l2Buffer;
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int v4l2BufferCount;
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ofPixels v4l2Pixels;
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ofPixels v4l2Pixels;
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ofxGpuParticles particles;
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ofxGpuParticles particles;
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@ -66,6 +68,7 @@ private:
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ofxVec2Slider registrationXY;
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ofxVec2Slider registrationXY;
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ofxFloatSlider registrationScale;
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ofxFloatSlider registrationScale;
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ofxIntSlider v4l2Delay;
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ofxInputField<std::string> captureDeviceName;
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ofxInputField<std::string> captureDeviceName;
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ofxPanel gui;
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ofxPanel gui;
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