thermo mapping in ofapp
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788f7b9f9b
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65d0ee7a85
2 changed files with 34 additions and 39 deletions
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@ -103,20 +103,6 @@ float simplex3d_fractal(vec3 m) {
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+0.0666667*simplex3d(8.0*m);
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}
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vec2 stToV4l2(vec2 v) {
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v *= 1.65;
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v.s -= 115;
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v.t -= 170;
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return v;
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}
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vec2 v4l2ToSt(vec2 v) {
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v.s += 115;
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v.t += 170;
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v /= 1.65;
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return v;
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}
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void main()
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{
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vec3 pos = texture(particles0, texCoordVarying.st).xyz;
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@ -124,8 +110,7 @@ void main()
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vec3 misc = texture(particles2, texCoordVarying.st).xyz;
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vec4 target = texture(particles3, texCoordVarying.st).xyzw;
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vec2 v4l2st = stToV4l2(texCoordVarying.st);
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float thermo = texture2D(u_v4l2cam, v4l2st).r;
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float thermo = texture2D(u_v4l2cam, texCoordVarying.st).r;
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float depth = texture(u_depth, texCoordVarying.st).x;
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vec4 ray = texture(u_world, texCoordVarying.st);
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@ -169,15 +154,15 @@ void main()
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vec3 force = vec3(0,0,0);
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float th = 3.1415 * 4 * simplex3d_fractal(vec3(pos.xyz * 0.001));
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float phi = 3.1415 * simplex3d_fractal(pos.xyz * 0.002);
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// force.x += cos(th) * cos(phi);
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// force.y += sin(th) * cos(phi);
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// force.z += sin(phi);
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// force *= 100;
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force.x += cos(th) * cos(phi);
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force.y += sin(th) * cos(phi);
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force.z += sin(phi);
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force *= 100;
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if(age < 0.001) {
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target.w = 0;
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if(random3(pos).x > pow(length(v4l2st - uHottest0.st)/20,16)+0) {
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vec2 h = v4l2ToSt(uHottest1.st);
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if(random3(pos).x > pow(length(texCoordVarying.st - uHottest0.st)/20,16)+0) {
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vec2 h = uHottest1.st;
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vec4 hray = texture(u_world, h);
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float hdepth = -depth * 65535.0;
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if(hdepth == 0) hdepth = -0.01 * 65535.0;
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@ -185,8 +170,8 @@ void main()
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target.xyz = H + random3(pos);
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target.w = 1;
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}
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else if(random3(pos).x > pow(length(v4l2st - uHottest1.st)/50,16)+0) {
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vec2 h = v4l2ToSt(uHottest0.st);
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else if(random3(pos).x > pow(length(texCoordVarying.st - uHottest1.st)/20,16)+0) {
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vec2 h = uHottest0.st;
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vec4 hray = texture(u_world, h);
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float hdepth = -depth * 65535.0;
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if(hdepth == 0) hdepth = -0.01 * 65535.0;
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@ -199,8 +184,8 @@ void main()
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if(target.w > 0) {
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float th = atan(-pos.y + target.y, -pos.x + target.x);
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float phi = atan(-pos.z + target.z, length(target.xy-pos.xy));
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th += 3.1415 / 2 * simplex3d_fractal(vec3(pos.xyz * 0.001));
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phi += 3.1415 / 2 * simplex3d_fractal(pos.xyz * 0.001);
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th += 3.1415 / 4 * simplex3d_fractal(vec3(pos.xyz * 0.001));
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phi += 3.1415 / 4 * simplex3d_fractal(pos.xyz * 0.001);
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force.x = cos(th) * cos(phi);
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force.y = sin(th) * cos(phi);
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force.z = sin(phi);
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@ -51,9 +51,16 @@ void ofApp::setupThermal()
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// we use a texture because the ofxV4L2 class has no draw method (yet)
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// we use GL_LUMINANCE because the ofxV4L2 class supports only grayscale (for now)
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v4l2Tex.allocate(camWidth, camHeight, GL_RGB);
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v4l2Tex.allocate(512, 512, GL_RGB);
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v4l2Pixels.allocate(camWidth, camHeight, OF_PIXELS_RGB);
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v4l2Pixels.allocate(512, 512, OF_PIXELS_RGB);
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for (int i = 0; i < 512; i++)
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{
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for (int j = 0; j < 512; j++)
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{
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v4l2Pixels.setColor(j, i, 0);
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}
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}
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}
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void ofApp::setup()
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@ -139,16 +146,20 @@ void ofApp::updateThermal()
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{
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hotspots.push_back(std::vector<ofVec3f>());
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}
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int count = 0;
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for (int i = 0; i < camHeight; i++)
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for (int i = 0; i < 512; i++)
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{
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for (int j = 0; j < camWidth; j++)
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for (int j = 0; j < 512; j++)
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{
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int a = v4l2Cam.getPixels()[count / 3];
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v4l2Pixels.setColor(count++, a);
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v4l2Pixels.setColor(count++, a);
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v4l2Pixels.setColor(count++, a);
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if (i % 4 == 0 && j % 4 == 0 && i > 80)
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int x = j * 1.65 - 115;
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int y = i * 1.65 - 170;
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if (ofInRange(x, 0, camWidth - 1) == false || ofInRange(y, 0, camHeight - 1) == false)
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{
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continue;
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}
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int count = x + y * camWidth;
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int a = v4l2Cam.getPixels()[count];
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v4l2Pixels.setColor(j, i, a);
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if (i % 4 == 0 && j % 4 == 0)
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{
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auto c = body.getColor(j, i);
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if (c.r < hotspots.size())
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@ -198,9 +209,9 @@ void ofApp::onParticlesUpdate(ofxShader &shader)
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{
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shader.setUniform3f("uHottest1", hotspots.at(1).at(0));
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}
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else if (hotspots.size() > 0 && hotspots.at(0).size() > 0) {
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else if (hotspots.size() > 0 && hotspots.at(0).size() > 0)
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{
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shader.setUniform3f("uHottest1", hotspots.at(0).at(1));
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}
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}
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@ -244,7 +255,6 @@ void ofApp::draw()
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cam.end();
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}
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drawDebug();
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kinectDevice.getBodyIndexTex().draw(0, 0, 360, 360);
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}
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void ofApp::keyPressed(int key)
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