age
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dd459dc01b
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81d238ad9a
3 changed files with 15 additions and 4 deletions
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@ -9,11 +9,12 @@ uniform sampler2DRect imageTexture;
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in vec2 texCoordVarying;
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in vec2 texCoordVarying;
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in float vTemperature;
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in float vTemperature;
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in float vAge;
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void main()
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void main()
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{
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{
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fragColor = vec4(1);//vec4(texture(u_world, texCoordVarying.st).rgb,1);
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fragColor = vec4(1);//vec4(texture(u_world, texCoordVarying.st).rgb,1);
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// fragColor = vec4(texCoordVarying.st/100,1.0,1.0);//vec4(texture(u_world, texCoordVarying.st).rgb,1);
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// fragColor = vec4(texCoordVarying.st/100,1.0,1.0);//vec4(texture(u_world, texCoordVarying.st).rgb,1);
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// fragColor = vec4(texture(u_v4l2cam, texCoordVarying.st).rgb,1);
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// fragColor = vec4(texture(u_v4l2cam, texCoordVarying.st).rgb,1);
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fragColor = vec4(texture(imageTexture, vec2(vTemperature*1024, 0.5)).xyz,1);
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fragColor = vec4(texture(imageTexture, vec2(vTemperature*1024, 0.5)).xyz,max(0, 1 - vAge));
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}
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}
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@ -8,10 +8,13 @@ in vec2 texcoord;
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out vec2 texCoordVarying;
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out vec2 texCoordVarying;
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out float vTemperature;
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out float vTemperature;
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out float vAge;
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void main()
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void main()
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{
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{
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texCoordVarying = texcoord;
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texCoordVarying = texcoord;
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vTemperature = texture(particles2, texCoordVarying).x;
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vec4 misc = texture(particles2, texCoordVarying);
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vTemperature = misc.x;
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vAge = misc.y;
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gl_Position = modelViewProjectionMatrix * vec4(texture(particles0, texCoordVarying).xyz, 1.0);
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gl_Position = modelViewProjectionMatrix * vec4(texture(particles0, texCoordVarying).xyz, 1.0);
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}
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}
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@ -123,10 +123,17 @@ void main()
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posWorld.y = ray.y * posWorld.z;
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posWorld.y = ray.y * posWorld.z;
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vec3 pos = texture(particles0, texCoordVarying.st).xyz;
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vec3 pos = texture(particles0, texCoordVarying.st).xyz;
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vec3 vel = texture(particles1, texCoordVarying.st).xyz;
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vec3 misc = texture(particles2, texCoordVarying.st).xyz;
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float age = misc.y;
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if(vValid == 1) {
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if(vValid == 1) {
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pos = posWorld.xyz;
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pos = posWorld.xyz;
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age = 0;
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}
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else {
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age += 0.002;
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thermo = misc.x;
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}
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}
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vec3 vel = texture(particles1, texCoordVarying.st).xyz;
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vec3 force = vec3(0,0,0);
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vec3 force = vec3(0,0,0);
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float th = 3.1415 * 4 * simplex3d_fractal(vec3(pos.xyz * 0.001));
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float th = 3.1415 * 4 * simplex3d_fractal(vec3(pos.xyz * 0.001));
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@ -146,5 +153,5 @@ void main()
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posOut = vec4(pos, 1.0);
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posOut = vec4(pos, 1.0);
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velOut = vec4(vel, 0.0);
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velOut = vec4(vel, 0.0);
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misOut = vec4(thermo, 0, 0, 0);
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misOut = vec4(thermo, age, 0, 0);
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}
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}
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