more samples, trim points close to camera...

This commit is contained in:
micuat 2020-10-31 14:47:00 +01:00
parent c97bbf354a
commit 8eadc00377
5 changed files with 48 additions and 18 deletions

View file

@ -12,6 +12,8 @@ uniform sampler2DRect cold2;
uniform float uAreThereTwoPeopleTween; uniform float uAreThereTwoPeopleTween;
uniform float u_time;
uniform vec3 uHottest0; uniform vec3 uHottest0;
uniform vec3 uHottest1; uniform vec3 uHottest1;
uniform vec3 uHottest3d0; uniform vec3 uHottest3d0;
@ -20,6 +22,7 @@ uniform vec3 uBetween;
in vec2 texCoordVarying; in vec2 texCoordVarying;
in vec3 vPos; in vec3 vPos;
in vec4 vTarget;
in float vTemperature; in float vTemperature;
in float vAge; in float vAge;
@ -104,13 +107,24 @@ void main()
vec2 palette = vec2(vTemperature*3425, 0.5); vec2 palette = vec2(vTemperature*3425, 0.5);
vec3 remapedColorW = texture(warm1, palette).xyz; vec3 remapedColorW = texture(warm1, palette).xyz;
vec3 remapedColorC = texture(cold2, palette).xyz; vec3 remapedColorC = texture(cold2, palette).xyz;
float d = 50; float d = 80;
float D = 600; float D = 600;
float rate = 1-smoothstep(D - d, D + d, length(vPos.x + uBetween.x) + simplex3d(vPos * vec3(0.001, 0.001, 0.1)) * 100); float n = (simplex3d(vPos * vec3(0.01, 0.01, 0.1 * sin(u_time * 0.01)))) * 100;
float rate = 1-smoothstep(D - d, D + d, length(vPos.x + uBetween.x) + n);
rate *= uAreThereTwoPeopleTween; rate *= uAreThereTwoPeopleTween;
vec3 remapedColor = mix(remapedColorC, remapedColorW, rate); vec3 remapedColor = mix(remapedColorC, remapedColorW, rate);
float alpha = max(0, 1 - pow(vAge,4)); float alpha = max(0, 1 - pow(vAge,4)) * 1;
// if(vTemperature < 0.5) {
// alpha *= vTemperature * 2;
// }
// if(vTarget.w >1) {
// alpha = 0.1;
// }
if(vPos.z > -200) {
alpha = 0;
}
vec4 color = vec4(remapedColor, alpha); vec4 color = vec4(remapedColor, alpha);
fragColor = color; fragColor = color;

View file

@ -2,12 +2,14 @@ uniform mat4 modelViewProjectionMatrix;
uniform sampler2DRect particles0; uniform sampler2DRect particles0;
uniform sampler2DRect particles1; uniform sampler2DRect particles1;
uniform sampler2DRect particles2; uniform sampler2DRect particles2;
uniform sampler2DRect particles3;
in vec4 position; in vec4 position;
in vec2 texcoord; in vec2 texcoord;
out vec2 texCoordVarying; out vec2 texCoordVarying;
out vec3 vPos; out vec3 vPos;
out vec4 vTarget;
out float vTemperature; out float vTemperature;
out float vAge; out float vAge;
@ -15,6 +17,7 @@ void main()
{ {
texCoordVarying = texcoord; texCoordVarying = texcoord;
vec4 misc = texture(particles2, texCoordVarying); vec4 misc = texture(particles2, texCoordVarying);
vec4 vTarget = texture(particles3, texCoordVarying);
vTemperature = misc.x; vTemperature = misc.x;
vAge = misc.y; vAge = misc.y;
vPos = texture(particles0, texCoordVarying).xyz; vPos = texture(particles0, texCoordVarying).xyz;

View file

@ -112,13 +112,14 @@ void main()
vec3 misc = texture(particles2, texCoordVarying.st).xyz; vec3 misc = texture(particles2, texCoordVarying.st).xyz;
vec4 target = texture(particles3, texCoordVarying.st).xyzw; vec4 target = texture(particles3, texCoordVarying.st).xyzw;
float thermo = texture2D(u_v4l2cam, texCoordVarying.st/4).r; float fraction = 8;
float thermo = texture2D(u_v4l2cam, texCoordVarying.st/fraction).r;
vec2 subPix = mod(texCoordVarying.st / 4, 1.0); vec2 subPix = mod(texCoordVarying.st / fraction, 1.0);
float depth0 = texture(u_depth, texCoordVarying.st/4 - subPix).x; float depth0 = texture(u_depth, texCoordVarying.st/fraction - subPix).x;
float depth1 = texture(u_depth, texCoordVarying.st/4 - subPix + vec2(1, 1)).x; float depth1 = texture(u_depth, texCoordVarying.st/fraction - subPix + vec2(1, 1)).x;
vec4 ray0 = texture(u_world, texCoordVarying.st/4 - subPix); vec4 ray0 = texture(u_world, texCoordVarying.st/fraction - subPix);
vec4 ray1 = texture(u_world, texCoordVarying.st/4 - subPix + vec2(1, 1)); vec4 ray1 = texture(u_world, texCoordVarying.st/fraction - subPix + vec2(1, 1));
float depth = mix(depth0, depth1, length(subPix)); float depth = mix(depth0, depth1, length(subPix));
vec4 ray = mix(ray0, ray1, length(subPix)); vec4 ray = mix(ray0, ray1, length(subPix));
@ -129,6 +130,7 @@ void main()
posWorld.z = -depth * 65535.0; // Remap to float range. posWorld.z = -depth * 65535.0; // Remap to float range.
posWorld.x = ray.x * posWorld.z; posWorld.x = ray.x * posWorld.z;
posWorld.y = ray.y * posWorld.z; posWorld.y = ray.y * posWorld.z;
posWorld.xyz += random3(posWorld.xyz) * 2;
float age = misc.y; float age = misc.y;
if(age > 1) { // reached target if(age > 1) { // reached target
@ -144,7 +146,7 @@ void main()
target.xyz = pos; target.xyz = pos;
} }
else if (target.w > 0) { // targeted else if (target.w > 0) { // targeted
age += 0.01; age += 10.01;
thermo = misc.x; thermo = misc.x;
} }
else { // wandering else { // wandering
@ -159,8 +161,8 @@ void main()
// wandering // wandering
vec3 force = vec3(0,0,0); vec3 force = vec3(0,0,0);
float th = 3.1415 * 4 * simplex3d_fractal(vec3(pos.xyz * 0.001)); float th = 3.1415 * 4 * simplex3d_fractal(vec3(pos.xyz * 0.01));
float phi = 3.1415 * simplex3d_fractal(pos.xyz * 0.002); float phi = 3.1415 * simplex3d_fractal(pos.xyz * 0.02);
force.x += cos(th) * cos(phi); force.x += cos(th) * cos(phi);
force.y += sin(th) * cos(phi); force.y += sin(th) * cos(phi);
force.z += sin(phi); force.z += sin(phi);
@ -168,7 +170,7 @@ void main()
if(age < 0.001) { // targetting if(age < 0.001) { // targetting
target.w = 0; target.w = 0;
if(random3(pos).x > pow(length(texCoordVarying.st/4 - uHottest0.st)/5,16*16)+0) { if(random3(pos).x > pow(length(texCoordVarying.st/fraction - uHottest0.st)/5,16*16)+0) {
vec2 h = uHottest1.st; vec2 h = uHottest1.st;
vec4 hray = texture(u_world, h); vec4 hray = texture(u_world, h);
float hdepth = -depth * 65535.0; float hdepth = -depth * 65535.0;
@ -182,7 +184,7 @@ void main()
// target.xyz = H + random3(pos); // target.xyz = H + random3(pos);
// target.w = 1; // target.w = 1;
} }
else if(random3(pos).x > pow(length(texCoordVarying.st/4 - uHottest1.st)/5,16*16)+0) { else if(random3(pos).x > pow(length(texCoordVarying.st/fraction - uHottest1.st)/5,16*16)+0) {
vec2 h = uHottest0.st; vec2 h = uHottest0.st;
vec4 hray = texture(u_world, h); vec4 hray = texture(u_world, h);
float hdepth = -depth * 65535.0; float hdepth = -depth * 65535.0;

View file

@ -72,8 +72,8 @@ void ofApp::setupThermal()
void ofApp::setupParticles() void ofApp::setupParticles()
{ {
// 1,000,000 particles // 1,000,000 particles
unsigned w = 512*4; unsigned w = 512 * 4 * 2;
unsigned h = 512*4; unsigned h = 512 * 4 * 2;
particles.init(w, h, OF_PRIMITIVE_POINTS, false, 4); particles.init(w, h, OF_PRIMITIVE_POINTS, false, 4);
@ -132,6 +132,7 @@ void ofApp::setupGui()
gui.add(registrationScale.setup("scale", 2.0, 0.1, 3)); gui.add(registrationScale.setup("scale", 2.0, 0.1, 3));
gui.add(v4l2Delay.setup("thermo delay", 0, 0, 59)); gui.add(v4l2Delay.setup("thermo delay", 0, 0, 59));
gui.add(captureDeviceName.setup("device", "video3")); gui.add(captureDeviceName.setup("device", "video3"));
gui.add(blendAdd.setup("blend add", false));
gui.loadFromFile("settings.xml"); gui.loadFromFile("settings.xml");
gui.setPosition(10, 10); gui.setPosition(10, 10);
@ -248,7 +249,8 @@ void ofApp::updateThermal()
areThereTwoPeople = true; areThereTwoPeople = true;
areThereTwoPeopleTween = ofClamp(areThereTwoPeopleTween + 0.02, 0, 1); areThereTwoPeopleTween = ofClamp(areThereTwoPeopleTween + 0.02, 0, 1);
} }
else { else
{
areThereTwoPeople = false; areThereTwoPeople = false;
areThereTwoPeopleTween = ofClamp(areThereTwoPeopleTween - 0.02, 0, 1); areThereTwoPeopleTween = ofClamp(areThereTwoPeopleTween - 0.02, 0, 1);
} }
@ -351,7 +353,15 @@ void ofApp::draw()
fbos.at("ofcam").begin(); fbos.at("ofcam").begin();
ofClear(0); ofClear(0);
cam.begin(); cam.begin();
if (blendAdd)
{
ofEnableBlendMode(OF_BLENDMODE_ADD);
}
particles.draw(); particles.draw();
if (blendAdd)
{
ofDisableBlendMode();
}
cam.end(); cam.end();
fbos.at("ofcam").end(); fbos.at("ofcam").end();

View file

@ -72,6 +72,7 @@ private:
ofxFloatSlider registrationScale; ofxFloatSlider registrationScale;
ofxIntSlider v4l2Delay; ofxIntSlider v4l2Delay;
ofxInputField<std::string> captureDeviceName; ofxInputField<std::string> captureDeviceName;
ofxToggle blendAdd;
ofxPanel gui; ofxPanel gui;
ofxToggle calibMode; ofxToggle calibMode;