distancinig
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9428900252
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c8b96e72ba
3 changed files with 33 additions and 14 deletions
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@ -14,6 +14,7 @@ uniform vec3 uHottest0;
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uniform vec3 uHottest1;
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uniform vec3 uHottest1;
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uniform vec3 uHottest3d0;
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uniform vec3 uHottest3d0;
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uniform vec3 uHottest3d1;
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uniform vec3 uHottest3d1;
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uniform vec3 uBetween;
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in vec2 texCoordVarying;
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in vec2 texCoordVarying;
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in vec3 vPos;
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in vec3 vPos;
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@ -102,8 +103,8 @@ void main()
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vec3 remapedColorW = texture(warm1, palette).xyz;
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vec3 remapedColorW = texture(warm1, palette).xyz;
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vec3 remapedColorC = texture(cold2, palette).xyz;
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vec3 remapedColorC = texture(cold2, palette).xyz;
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float d = 50;
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float d = 50;
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float D = 400;
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float D = 600;
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float rate = smoothstep(D - d, D + d, length(vPos.x - uHottest3d1.x) + simplex3d(vPos * vec3(0.001, 0.001, 0.1)) * 100);
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float rate = smoothstep(D - d, D + d, length(vPos.x + uBetween.x) + simplex3d(vPos * vec3(0.001, 0.001, 0.1)) * 100);
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vec3 remapedColor = mix(remapedColorW, remapedColorC, rate);
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vec3 remapedColor = mix(remapedColorW, remapedColorC, rate);
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float alpha = max(0, 1 - pow(vAge,4));
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float alpha = max(0, 1 - pow(vAge,4));
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@ -132,7 +132,7 @@ void ofApp::setupGui()
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debugGui.setup("DEBUG");
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debugGui.setup("DEBUG");
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debugGui.add(calibMode.setup("calib", false));
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debugGui.add(calibMode.setup("calib", false));
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debugGui.add(dummyMode.setup("dummy", true)); // should be false
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debugGui.add(dummyMode.setup("dummy", true)); // should be false
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debugGui.add(dummyXY.setup("XY", {256, 256}, {0, 0}, {511, 511})); // should be false
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debugGui.add(dummyXY.setup("XY", {0, 0}, {-500, -1000}, {500, 500})); // should be false
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debugGui.add(debugFps.setup("FPS", "0"));
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debugGui.add(debugFps.setup("FPS", "0"));
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debugGui.setPosition(230, 10);
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debugGui.setPosition(230, 10);
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}
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}
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@ -228,8 +228,6 @@ void ofApp::updateThermal()
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{
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{
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hotspot0 = hotspots.at(0).at(0);
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hotspot0 = hotspots.at(0).at(0);
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}
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}
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if (dummyMode == false)
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{
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if (hotspots.size() > 1 && hotspots.at(1).size() > 0)
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if (hotspots.size() > 1 && hotspots.at(1).size() > 0)
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{
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{
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hotspot1 = hotspots.at(1).at(0);
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hotspot1 = hotspots.at(1).at(0);
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@ -238,11 +236,6 @@ void ofApp::updateThermal()
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{
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{
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hotspot1 = hotspots.at(0).at(1);
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hotspot1 = hotspots.at(0).at(1);
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}
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}
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}
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else
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{
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hotspot1 = ofVec3f(dummyXY);
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}
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hotspot3d0 = getDepthAt(hotspot0.x, hotspot0.y);
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hotspot3d0 = getDepthAt(hotspot0.x, hotspot0.y);
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hotspot3d1 = getDepthAt(hotspot1.x, hotspot1.y);
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hotspot3d1 = getDepthAt(hotspot1.x, hotspot1.y);
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@ -251,6 +244,29 @@ void ofApp::updateThermal()
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void ofApp::update()
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void ofApp::update()
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{
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{
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if (dummyMode == false)
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{
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auto &bodySkeletons = kinectDevice.getBodySkeletons();
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std::vector<ofVec3f> bodies;
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if (bodySkeletons.size() >= 2)
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{
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for (auto &skeleton : bodySkeletons)
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{
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auto joint = skeleton.joints[26];
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bodies.push_back(toGlm(joint.position));
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}
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uBetween = bodies.at(0).getInterpolated(bodies.at(1), 0.5f);
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}
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else
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{
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uBetween = ofVec3f(10000000, 0, 0);
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}
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}
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else
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{
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uBetween = ofVec3f(dummyXY->x, 0, dummyXY->y);
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}
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updateThermal();
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updateThermal();
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particles.update();
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particles.update();
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@ -280,6 +296,7 @@ void ofApp::onParticlesDraw(ofxShader &shader)
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shader.setUniform3f("uHottest1", hotspot1);
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shader.setUniform3f("uHottest1", hotspot1);
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shader.setUniform3f("uHottest3d0", hotspot3d0);
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shader.setUniform3f("uHottest3d0", hotspot3d0);
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shader.setUniform3f("uHottest3d1", hotspot3d1);
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shader.setUniform3f("uHottest3d1", hotspot3d1);
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shader.setUniform3f("uBetween", uBetween);
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}
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}
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void ofApp::drawMain()
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void ofApp::drawMain()
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@ -62,6 +62,7 @@ private:
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std::vector<std::vector<ofVec3f>> hotspots;
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std::vector<std::vector<ofVec3f>> hotspots;
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ofVec3f hotspot0, hotspot1;
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ofVec3f hotspot0, hotspot1;
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ofVec3f hotspot3d0, hotspot3d1;
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ofVec3f hotspot3d0, hotspot3d1;
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ofVec3f uBetween;
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ofxVec2Slider registrationXY;
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ofxVec2Slider registrationXY;
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ofxFloatSlider registrationScale;
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ofxFloatSlider registrationScale;
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