coldest, but not enabled
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65d0ee7a85
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d6edcc5e06
2 changed files with 36 additions and 3 deletions
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@ -19,6 +19,8 @@ uniform float elapsed;
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uniform vec3 uHottest0;
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uniform vec3 uHottest0;
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uniform vec3 uHottest1;
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uniform vec3 uHottest1;
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uniform vec3 uColdest0;
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uniform vec3 uColdest1;
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in vec2 texCoordVarying;
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in vec2 texCoordVarying;
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@ -161,7 +163,7 @@ void main()
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if(age < 0.001) {
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if(age < 0.001) {
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target.w = 0;
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target.w = 0;
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if(random3(pos).x > pow(length(texCoordVarying.st - uHottest0.st)/20,16)+0) {
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if(random3(pos).x > pow(length(texCoordVarying.st - uHottest0.st)/5,16*16)+0) {
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vec2 h = uHottest1.st;
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vec2 h = uHottest1.st;
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vec4 hray = texture(u_world, h);
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vec4 hray = texture(u_world, h);
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float hdepth = -depth * 65535.0;
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float hdepth = -depth * 65535.0;
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@ -170,7 +172,7 @@ void main()
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target.xyz = H + random3(pos);
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target.xyz = H + random3(pos);
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target.w = 1;
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target.w = 1;
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}
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}
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else if(random3(pos).x > pow(length(texCoordVarying.st - uHottest1.st)/20,16)+0) {
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else if(random3(pos).x > pow(length(texCoordVarying.st - uHottest1.st)/5,16*16)+0) {
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vec2 h = uHottest0.st;
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vec2 h = uHottest0.st;
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vec4 hray = texture(u_world, h);
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vec4 hray = texture(u_world, h);
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float hdepth = -depth * 65535.0;
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float hdepth = -depth * 65535.0;
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@ -179,6 +181,24 @@ void main()
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target.xyz = H + random3(pos);
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target.xyz = H + random3(pos);
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target.w = 1;
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target.w = 1;
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}
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}
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// else if(random3(pos).x > pow(length(texCoordVarying.st - uColdest0.st)/20,16)+0) {
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// vec2 h = uColdest1.st;
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// vec4 hray = texture(u_world, h);
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// float hdepth = -depth * 65535.0;
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// if(hdepth == 0) hdepth = -0.01 * 65535.0;
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// vec3 H = vec3(hray.xy * hdepth, hdepth);
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// target.xyz = H + random3(pos);
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// target.w = 1;
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// }
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// else if(random3(pos).x > pow(length(texCoordVarying.st - uColdest1.st)/20,16)+0) {
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// vec2 h = uColdest0.st;
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// vec4 hray = texture(u_world, h);
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// float hdepth = -depth * 65535.0;
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// if(hdepth == 0) hdepth = -0.01 * 65535.0;
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// vec3 H = vec3(hray.xy * hdepth, hdepth);
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// target.xyz = H + random3(pos);
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// target.w = 1;
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// }
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}
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}
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if(target.w > 0) {
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if(target.w > 0) {
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@ -189,7 +209,7 @@ void main()
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force.x = cos(th) * cos(phi);
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force.x = cos(th) * cos(phi);
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force.y = sin(th) * cos(phi);
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force.y = sin(th) * cos(phi);
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force.z = sin(phi);
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force.z = sin(phi);
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force *= 350;
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force *= 200 + 200 * simplex3d_fractal(vec3(texCoordVarying, 0.0));
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// force += (target.xyz - pos) * 0.35;
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// force += (target.xyz - pos) * 0.35;
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}
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}
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@ -213,6 +213,19 @@ void ofApp::onParticlesUpdate(ofxShader &shader)
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{
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{
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shader.setUniform3f("uHottest1", hotspots.at(0).at(1));
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shader.setUniform3f("uHottest1", hotspots.at(0).at(1));
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}
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}
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if (hotspots.size() > 0 && hotspots.at(0).size() > 0)
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{
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shader.setUniform3f("uColdest0", hotspots.at(0).back());
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}
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if (hotspots.size() > 1 && hotspots.at(1).size() > 0)
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{
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shader.setUniform3f("uColdest1", hotspots.at(1).back());
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}
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else if (hotspots.size() > 0 && hotspots.at(0).size() > 1)
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{
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shader.setUniform3f("uColdest1", hotspots.at(0).at(hotspots.at(0).size() - 2));
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}
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}
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}
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void ofApp::onParticlesDraw(ofxShader &shader)
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void ofApp::onParticlesDraw(ofxShader &shader)
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