reso
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8eadc00377
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5 changed files with 82 additions and 44 deletions
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@ -1,7 +1,8 @@
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<?xml version="1.0"?>
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<ZONE_B>
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<XY>61.2245, -12.2449</XY>
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<scale>1.869</scale>
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<device>video1</device>
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<XY>61.2245, 0</XY>
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<scale>1.7965</scale>
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<device>video3</device>
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<thermo_delay>7</thermo_delay>
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<blend_add>1</blend_add>
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</ZONE_B>
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@ -113,7 +113,7 @@ void main()
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float rate = 1-smoothstep(D - d, D + d, length(vPos.x + uBetween.x) + n);
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rate *= uAreThereTwoPeopleTween;
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vec3 remapedColor = mix(remapedColorC, remapedColorW, rate);
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float alpha = max(0, 1 - pow(vAge,4)) * 1;
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float alpha = max(0, 1 - pow(vAge,4)) * .3;
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// if(vTemperature < 0.5) {
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// alpha *= vTemperature * 2;
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@ -116,21 +116,31 @@ void main()
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float thermo = texture2D(u_v4l2cam, texCoordVarying.st/fraction).r;
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vec2 subPix = mod(texCoordVarying.st / fraction, 1.0);
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float depth0 = texture(u_depth, texCoordVarying.st/fraction - subPix).x;
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float depth1 = texture(u_depth, texCoordVarying.st/fraction - subPix + vec2(1, 1)).x;
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vec4 ray0 = texture(u_world, texCoordVarying.st/fraction - subPix);
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vec4 ray1 = texture(u_world, texCoordVarying.st/fraction - subPix + vec2(1, 1));
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vec2 basePix = texCoordVarying.st/fraction - subPix;
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float depth00 = texture(u_depth, basePix + vec2(0, 0)).x;
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float depth01 = texture(u_depth, basePix + vec2(0, 1)).x;
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float depth10 = texture(u_depth, basePix + vec2(1, 0)).x;
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float depth11 = texture(u_depth, basePix + vec2(1, 1)).x;
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vec4 ray00 = texture(u_world, basePix + vec2(0, 0));
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vec4 ray01 = texture(u_world, basePix + vec2(0, 1));
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vec4 ray10 = texture(u_world, basePix + vec2(1, 0));
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vec4 ray11 = texture(u_world, basePix + vec2(1, 1));
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float depth = mix(depth0, depth1, length(subPix));
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vec4 ray = mix(ray0, ray1, length(subPix));
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float depth0 = mix(depth00, depth10, subPix.x);
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float depth1 = mix(depth01, depth11, subPix.x);
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vec4 ray0 = mix(ray00, ray10, subPix.x);
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vec4 ray1 = mix(ray01, ray11, subPix.x);
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float vValid = (depth0 != 0 && depth1 != 0 && ray.x != 0 && ray.y != 0) ? 1 : 0;
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float depth = mix(depth0, depth1, subPix.y);
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vec4 ray = mix(ray0, ray1, subPix.y);
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float vValid = (depth00 != 0 && depth01 != 0 && depth10 != 0 && depth11 != 0 && ray.x != 0 && ray.y != 0) ? 1 : 0;
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vec4 posWorld = vec4(1);
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posWorld.z = -depth * 65535.0; // Remap to float range.
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posWorld.x = ray.x * posWorld.z;
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posWorld.y = ray.y * posWorld.z;
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posWorld.xyz += random3(posWorld.xyz) * 2;
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// posWorld.xyz += random3(posWorld.xyz) * 2;
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float age = misc.y;
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if(age > 1) { // reached target
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@ -146,31 +156,40 @@ void main()
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target.xyz = pos;
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}
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else if (target.w > 0) { // targeted
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age += 10.01;
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age += 0.002;
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thermo = misc.x;
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}
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else { // wandering
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age += 10.02;
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// age += 0.01;
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age += 0.02;
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thermo = misc.x;
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}
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// if(vValid == 1 && target.w > 0 && length(target.xy - pos.xy) < 100) { // arrived
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// age += 0.03;
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// }
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if(vValid == 1 && target.w > 0 && length(target.xy - pos.xy) < 100) { // arrived
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age += 0.03;
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}
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// wandering
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vec3 force = vec3(0,0,0);
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float th = 3.1415 * 4 * simplex3d_fractal(vec3(pos.xyz * 0.01));
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float phi = 3.1415 * simplex3d_fractal(pos.xyz * 0.02);
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force.x += cos(th) * cos(phi);
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force.y += sin(th) * cos(phi);
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force.z += sin(phi);
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force *= 100;
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if(vValid == 1 && target.w == 0) {
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float th = 3.1415 * 4 * simplex3d_fractal(vec3(pos.xyz * 0.001));
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float phi = 3.1415 * simplex3d_fractal(pos.xyz * 0.002);
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force.x += cos(th) * cos(phi);
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force.y += sin(th) * cos(phi);
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force.z += sin(phi);
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force *= 100;
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}
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else {
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float th = 3.1415 * 4 * simplex3d_fractal(vec3(pos.xyz * 0.01));
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float phi = 3.1415 * simplex3d_fractal(pos.xyz * 0.02);
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force.x += cos(th) * cos(phi);
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force.y += sin(th) * cos(phi);
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force.z += sin(phi);
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force *= 100;
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}
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if(age < 0.001) { // targetting
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target.w = 0;
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if(random3(pos).x > pow(length(texCoordVarying.st/fraction - uHottest0.st)/5,16*16)+0) {
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if(random3(pos).x > 0.5*pow(length(texCoordVarying.st/fraction - uHottest0.st)/5,1)) {
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vec2 h = uHottest1.st;
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vec4 hray = texture(u_world, h);
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float hdepth = -depth * 65535.0;
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@ -184,7 +203,7 @@ void main()
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// target.xyz = H + random3(pos);
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// target.w = 1;
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}
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else if(random3(pos).x > pow(length(texCoordVarying.st/fraction - uHottest1.st)/5,16*16)+0) {
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else if(random3(pos).x > 0.5*pow(length(texCoordVarying.st/fraction - uHottest1.st)/5,1)) {
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vec2 h = uHottest0.st;
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vec4 hray = texture(u_world, h);
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float hdepth = -depth * 65535.0;
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@ -15,6 +15,7 @@ int main( ){
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#else
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ofGLWindowSettings settings;
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settings.setGLVersion(3, 2); // Programmable pipeline
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settings.setSize(1920, 1200);
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#endif
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ofCreateWindow(settings);
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ofRunApp(new ofApp());
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@ -138,8 +138,8 @@ void ofApp::setupGui()
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debugGui.setup("DEBUG");
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debugGui.add(calibMode.setup("calib", false));
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debugGui.add(dummyMode.setup("dummy", true)); // should be false
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debugGui.add(dummyXY.setup("XY", {0, 0}, {-500, -1000}, {500, 500})); // should be false
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debugGui.add(dummyMode.setup("dummy", true)); // should be false
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debugGui.add(dummyXY.setup("XY", {0, 0}, {-500, -500}, {500, 500})); // should be false
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debugGui.add(debugFps.setup("FPS", "0"));
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debugGui.setPosition(230, 10);
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}
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@ -233,26 +233,35 @@ void ofApp::updateThermal()
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std::sort(hotspots.at(i).begin(), hotspots.at(i).end(), compareZThermal);
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}
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if (hotspots.size() > 0 && hotspots.at(0).size() > 0)
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if (dummyMode == false)
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{
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hotspot0 = hotspots.at(0).at(0);
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}
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if (hotspots.size() > 1 && hotspots.at(1).size() > 0)
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{
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hotspot1 = hotspots.at(1).at(0);
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areThereTwoPeople = true;
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areThereTwoPeopleTween = ofClamp(areThereTwoPeopleTween + 0.02, 0, 1);
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}
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else if (dummyMode == true && (hotspots.size() > 0 && hotspots.at(0).size() > 1))
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{
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hotspot1 = hotspots.at(0).at(1);
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areThereTwoPeople = true;
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areThereTwoPeopleTween = ofClamp(areThereTwoPeopleTween + 0.02, 0, 1);
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if (hotspots.size() > 0 && hotspots.at(0).size() > 0)
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{
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hotspot0 = hotspots.at(0).at(0);
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}
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if (hotspots.size() > 1 && hotspots.at(1).size() > 0)
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{
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hotspot1 = hotspots.at(1).at(0);
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areThereTwoPeople = true;
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areThereTwoPeopleTween = ofClamp(areThereTwoPeopleTween + 0.02, 0, 1);
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}
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else
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{
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areThereTwoPeople = false;
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areThereTwoPeopleTween = ofClamp(areThereTwoPeopleTween - 0.02, 0, 1);
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}
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}
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else
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{
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areThereTwoPeople = false;
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areThereTwoPeopleTween = ofClamp(areThereTwoPeopleTween - 0.02, 0, 1);
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if (hotspots.size() > 0 && hotspots.at(0).size() > 0)
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{
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hotspot0 = hotspots.at(0).at(0);
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}
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{
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hotspot1 = ofVec3f(dummyXY->x + 500, dummyXY->y + 500, 0);
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areThereTwoPeople = true;
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areThereTwoPeopleTween = ofClamp(areThereTwoPeopleTween + 0.02, 0, 1);
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}
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}
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hotspot3d0 = getDepthAt(hotspot0.x, hotspot0.y);
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void ofApp::keyPressed(int key)
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{
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if (key == 'f')
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{
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ofSetFullscreen(true);
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}
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if (key == 'g')
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{
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ofSetFullscreen(false);
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}
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}
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void ofApp::keyReleased(int key)
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