#include "ofMain.h" #include "ofApp.h" //======================================================================== int main( ){ // ofSetupOpenGL(1024,768,OF_WINDOW); // <-------- setup the GL context // this kicks off the running of my app // can be OF_WINDOW or OF_FULLSCREEN // pass in width and height too: #ifdef TARGET_OPENGLES ofGLESWindowSettings settings; settings.setGLESVersion(2); #else ofGLWindowSettings settings; settings.setGLVersion(3, 2); // Programmable pipeline #endif ofCreateWindow(settings); ofRunApp(new ofApp()); }