#pragma once #include "ofMain.h" #include "ofxAzureKinect.h" #include "ofxShaderFilter.h" #include "ofxV4L2.h" class ofApp : public ofBaseApp { public: void setup(); void exit(); void update(); void draw(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y); void mouseDragged(int x, int y, int button); void mousePressed(int x, int y, int button); void mouseReleased(int x, int y, int button); void mouseEntered(int x, int y); void mouseExited(int x, int y); void windowResized(int w, int h); void dragEvent(ofDragInfo dragInfo); void gotMessage(ofMessage msg); private: ofxAzureKinect::Device kinectDevice; ofEasyCam cam; ofVbo vbo; ofxShader shader; ofxShaderFilter boundShader; std::map fbos; float pointSize; bool useColorSpace; ofxV4L2 v4l2Cam; ofTexture v4l2Tex; };