14 lines
No EOL
215 B
GLSL
14 lines
No EOL
215 B
GLSL
#version 150
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// Custom attributes.
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uniform sampler2DRect uColorTex; // Sampler for the color registered data
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in vec2 gTexCoord;
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out vec4 fragColor;
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void main()
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{
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fragColor = texture(uColorTex, gTexCoord);
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} |