realityplayground-of/zoneb/bin/data/shaders/render.frag
2020-10-19 11:00:40 +02:00

15 lines
No EOL
258 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
// Custom attributes.
uniform sampler2D uColorTex; // Sampler for the color registered data
in vec2 gTexCoord;
void main()
{
// gl_FragColor = texture2D(uColorTex, gTexCoord);
gl_FragColor = vec4(1);
}