realityplayground-of/zoneb/src/ofApp.cpp
2020-10-20 20:12:45 +02:00

292 lines
7.9 KiB
C++

#include "ofApp.h"
// some v4l2 global settings
int camWidth = 640;
int camHeight = 480;
void ofApp::setupKinect()
{
ofLogNotice(__FUNCTION__) << "Found " << ofxAzureKinect::Device::getInstalledCount() << " installed devices.";
auto kinectSettings = ofxAzureKinect::DeviceSettings();
kinectSettings.updateIr = false;
kinectSettings.updateColor = true;
kinectSettings.colorResolution = K4A_COLOR_RESOLUTION_1080P;
kinectSettings.updateVbo = false;
auto deviceSettings = ofxAzureKinect::DeviceSettings();
deviceSettings.syncImages = false;
deviceSettings.depthMode = K4A_DEPTH_MODE_NFOV_UNBINNED;
deviceSettings.updateIr = false;
deviceSettings.updateColor = false;
//deviceSettings.colorResolution = K4A_COLOR_RESOLUTION_1080P;
deviceSettings.updateWorld = true;
deviceSettings.updateVbo = false;
auto bodyTrackingSettings = ofxAzureKinect::BodyTrackingSettings();
//bodyTrackingSettings.processingMode = K4ABT_TRACKER_PROCESSING_MODE_CPU;
bodyTrackingSettings.updateBodies = true;
if (kinectDevice.open())
{
kinectDevice.startCameras(kinectSettings, bodyTrackingSettings);
}
}
void ofApp::setupThermal()
{
// this must be called before init (otherwise fprintf will tell you so)
// note that high framerates will only function properly if the usb has enough bandwidth
// for example, a ps3 eye cam at 60 fps will only function when it has full USB 2.0 bandwidth available
v4l2Cam.setDesiredFramerate(60);
// use this to set appropriate device and capture method
v4l2Cam.initGrabber("/dev/video2", IO_METHOD_MMAP, camWidth, camHeight);
// some initial settings
int set_gain = 2.0;
bool set_autogain = true;
// rudimentary settings implementation: each settings needs a seperate call to the settings method
v4l2Cam.settings(ofxV4L2_AUTOGAIN, set_autogain);
v4l2Cam.settings(ofxV4L2_GAIN, set_gain);
// we use a texture because the ofxV4L2 class has no draw method (yet)
// we use GL_LUMINANCE because the ofxV4L2 class supports only grayscale (for now)
v4l2Tex.allocate(camWidth, camHeight, GL_RGB);
v4l2Pixels.allocate(camWidth, camHeight, OF_PIXELS_RGB);
}
void ofApp::setup()
{
// ofDisableArbTex();
// ofSetVerticalSync(false);
//ofSetLogLevel(OF_LOG_VERBOSE);
setupKinect();
setupThermal();
boundShader.allocate(ofGetWidth(), ofGetHeight());
boundShader.load("shaders/bound.frag");
fbos.insert({"ofcam", ofFbo()});
fbos.at("ofcam").allocate(ofGetWidth(), ofGetHeight(), GL_RGBA32F_ARB);
gradient.load("gradient.png");
// 1,000,000 particles
unsigned w = 512;
unsigned h = 512;
particles.init(w, h, OF_PRIMITIVE_POINTS, false, 4);
particles.loadShaders("shaders/particles/update", "shaders/particles/draw");
float *particlePosns = new float[w * h * 4];
for (unsigned y = 0; y < h; ++y)
{
for (unsigned x = 0; x < w; ++x)
{
unsigned idx = y * w + x;
particlePosns[idx * 4] = 400.f * x / (float)w - 200.f; // particle x
particlePosns[idx * 4 + 1] = 400.f * y / (float)h - 200.f; // particle y
particlePosns[idx * 4 + 2] = 0.f; // particle z
particlePosns[idx * 4 + 3] = 0.f; // dummy
}
}
particles.loadDataTexture(ofxGpuParticles::POSITION, particlePosns);
// initial velocities
particles.zeroDataTexture(ofxGpuParticles::VELOCITY);
for (unsigned y = 0; y < h; ++y)
{
for (unsigned x = 0; x < w; ++x)
{
unsigned idx = y * w + x;
particlePosns[idx * 4] = 0; //
particlePosns[idx * 4 + 1] = ofRandomf(); // age
particlePosns[idx * 4 + 2] = 0.f; //
particlePosns[idx * 4 + 3] = 0.f; //
}
}
particles.loadDataTexture(ofxGpuParticles::MISC, particlePosns);
particles.zeroDataTexture(3);
delete[] particlePosns;
particles.whateverImages.insert({"u_depth", kinectDevice.getDepthTex()});
particles.whateverImages.insert({"u_world", kinectDevice.getDepthToWorldTex()});
particles.whateverImages.insert({"u_v4l2cam", v4l2Tex});
particles.whateverImages.insert({"imageTexture", gradient.getTexture()});
// listen for update event to set additonal update uniforms
ofAddListener(particles.updateEvent, this, &ofApp::onParticlesUpdate);
ofAddListener(particles.drawEvent, this, &ofApp::onParticlesDraw);
}
void ofApp::exit()
{
kinectDevice.close();
}
void ofApp::updateThermal()
{
v4l2Cam.grabFrame();
if (v4l2Cam.isNewFrame())
{
auto &body = kinectDevice.getBodyIndexPix();
hotspots.clear();
for (int i = 0; i < kinectDevice.getNumBodies(); i++)
{
hotspots.push_back(std::vector<ofVec3f>());
}
int count = 0;
for (int i = 0; i < camHeight; i++)
{
for (int j = 0; j < camWidth; j++)
{
int a = v4l2Cam.getPixels()[count / 3];
v4l2Pixels.setColor(count++, a);
v4l2Pixels.setColor(count++, a);
v4l2Pixels.setColor(count++, a);
if (i % 4 == 0 && j % 4 == 0 && i > 80)
{
auto c = body.getColor(j, i);
if (c.r < hotspots.size())
{
hotspots.at(c.r).push_back(ofVec3f(j, i, a));
}
}
}
}
v4l2Tex.allocate(v4l2Pixels);
struct
{
bool operator()(ofVec3f a, ofVec3f b) const
{
return a.z > b.z;
}
} compareZThermal;
for (int i = 0; i < hotspots.size(); i++)
{
std::sort(hotspots.at(i).begin(), hotspots.at(i).end(), compareZThermal);
}
}
}
void ofApp::update()
{
updateThermal();
particles.update();
}
void ofApp::onParticlesUpdate(ofxShader &shader)
{
ofVec3f mouse(ofGetMouseX() - .5f * ofGetWidth(), .5f * ofGetHeight() - ofGetMouseY(), 0.f);
shader.setUniform3fv("mouse", mouse.getPtr());
shader.setUniform1f("elapsed", ofGetLastFrameTime());
shader.setUniform1f("radiusSquared", 200.f * 200.f);
shader.setUniform2i("uFrameSize", kinectDevice.getDepthTex().getWidth(), kinectDevice.getDepthTex().getHeight());
shader.setUniform2i("uDepthFrameSize", kinectDevice.getDepthTex().getWidth(), kinectDevice.getDepthTex().getHeight());
if (hotspots.size() > 0 && hotspots.at(0).size() > 0)
{
shader.setUniform3f("uHottest0", hotspots.at(0).at(0));
}
if (hotspots.size() > 1 && hotspots.at(1).size() > 0)
{
shader.setUniform3f("uHottest1", hotspots.at(1).at(0));
}
else if (hotspots.size() > 0 && hotspots.at(0).size() > 0) {
shader.setUniform3f("uHottest1", hotspots.at(0).at(1));
}
}
void ofApp::onParticlesDraw(ofxShader &shader)
{
}
void ofApp::drawMain()
{
ofDisableDepthTest();
auto tex = kinectDevice.getDepthTex();
boundShader.setUniformTexture("u_depth", tex);
boundShader.setUniformTexture("u_ofcam", fbos.at("ofcam"));
boundShader.setUniformTexture("u_v4l2cam", v4l2Tex);
boundShader.setUniformTexture("u_gradient", gradient);
boundShader.setUniform1i("u_init", 1);
boundShader.render();
boundShader.setUniform1i("u_init", 0);
for (int i = 0; i < 60; i++)
{
boundShader.render();
}
}
void ofApp::drawDebug()
{
ofDrawBitmapStringHighlight(ofToString(ofGetFrameRate(), 2) + " FPS", 10, 20);
}
void ofApp::draw()
{
ofBackground(0);
if (kinectDevice.isStreaming())
{
particles.whateverImages.at("u_depth") = kinectDevice.getDepthTex();
particles.whateverImages.at("u_world") = kinectDevice.getDepthToWorldTex();
particles.whateverImages.at("u_v4l2cam") = v4l2Tex;
cam.begin();
particles.draw();
cam.end();
}
drawDebug();
kinectDevice.getBodyIndexTex().draw(0, 0, 360, 360);
}
void ofApp::keyPressed(int key)
{
}
void ofApp::keyReleased(int key)
{
}
void ofApp::mouseMoved(int x, int y)
{
}
void ofApp::mouseDragged(int x, int y, int button)
{
}
void ofApp::mousePressed(int x, int y, int button)
{
}
void ofApp::mouseReleased(int x, int y, int button)
{
}
void ofApp::mouseEntered(int x, int y)
{
}
void ofApp::mouseExited(int x, int y)
{
}
void ofApp::windowResized(int w, int h)
{
}
void ofApp::gotMessage(ofMessage msg)
{
}
void ofApp::dragEvent(ofDragInfo dragInfo)
{
}