realityplayground-of/zoneb/bin/data/shaders/render.frag

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215 B
GLSL

#version 150
// Custom attributes.
uniform sampler2DRect uColorTex; // Sampler for the color registered data
in vec2 gTexCoord;
out vec4 fragColor;
void main()
{
fragColor = texture(uColorTex, gTexCoord);
}