realityplayground-of/zoneb/bin/data/shaders/particles/draw.vert
2020-10-31 19:47:59 +01:00

31 lines
855 B
GLSL
Executable file

uniform mat4 modelViewProjectionMatrix;
uniform mat4 modelViewMatrix;
uniform sampler2DRect particles0;
uniform sampler2DRect particles1;
uniform sampler2DRect particles2;
uniform sampler2DRect particles3;
uniform sampler2DRect particles4;
in vec4 position;
in vec2 texcoord;
out vec2 vTexCoord;
out vec3 vPos;
out vec4 vTarget;
out float vTemperature;
out float vAge;
out vec4 vPosition;
out vec4 vPrevPosition;
void main()
{
// vTexCoord = vec2(gl_InstanceID % 512, gl_InstanceID / 512);
vTexCoord = texcoord;
vec4 misc = texture(particles2, vTexCoord);
vec4 vTarget = texture(particles3, vTexCoord);
vTemperature = misc.x;
vAge = misc.y;
vPos = texture(particles0, vTexCoord).xyz;
vPosition = modelViewMatrix * vec4(vPos, 1.0);
vPrevPosition = modelViewMatrix * vec4(texture(particles4, vTexCoord).xyz, 1.0);
}