22 lines
528 B
GLSL
Executable file
22 lines
528 B
GLSL
Executable file
uniform mat4 modelViewProjectionMatrix;
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uniform sampler2DRect particles0;
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uniform sampler2DRect particles1;
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uniform sampler2DRect particles2;
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in vec4 position;
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in vec2 texcoord;
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out vec2 texCoordVarying;
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out vec3 vPos;
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out float vTemperature;
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out float vAge;
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void main()
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{
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texCoordVarying = texcoord;
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vec4 misc = texture(particles2, texCoordVarying);
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vTemperature = misc.x;
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vAge = misc.y;
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vPos = texture(particles0, texCoordVarying).xyz;
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gl_Position = modelViewProjectionMatrix * vec4(vPos, 1.0);
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}
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