16 lines
No EOL
289 B
GLSL
16 lines
No EOL
289 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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// Custom attributes.
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uniform sampler2D uColorTex; // Sampler for the color registered data
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uniform sampler2D u_v4l2cam;
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in vec2 gTexCoord;
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void main()
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{
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gl_FragColor = texture2D(u_v4l2cam, gTexCoord/3);
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// gl_FragColor = vec4(1);
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} |